Adds a few non-combat suit dedicated for engineers. Enhanced carrying capacity and equipment grid for efficient base building, but absolutely no combat capability.
Engineering suits are non-combat suit dedicated for engineers. Enhanced carrying capacity and equipment grid allowing lots of construction items to be carried and lots of exoskeletons / personal roboports to be used, base building can be much easier and faster.
But the suits have absolutely no combat capability: barely any damage resistances, not able to install energy shields nor defense equipment. So you should not go into combat with this.
For technical details, please refer to the FAQ section.
This mod do not modify the existing content in the save game. This mod should be safe to be disabled/uninstalled at any time.
- Schall Alien Tech is optional but recommended. The MK3 upgrade of engineering suit will only appear if this mod is installed.
- Schall Starting Inventory is optional but useful, since it allows adjusting starting invenotry, like an engineering suit as initial item.
- Schall Primary Battery has introduced primary batteries for the early game. Basic engineering suit is designed to use them on grid.
- English (en)
- German / Deutsch (de)
- Traditional Chinese / 正體中文 (zh-TW)
- Brazilian Portuguese / Português Brasileiro (pt-BR) by NickFury23
- Russian / Русский (ru) by Dragonling
Non-English locale are provided by Schall Language Pack.
If you like this mod, and would like to provide other translations, please do not hesitate to send me a message.
- Tribute to the classic game Dead Space 2. Graphics is taken from the game.
My Other Mods
- Schall Language Pack Non-Game-Changing
- Schall Transport Group Helper Mods
- Schall Minor Tweaks General
- Schall Starting Inventory Cheats (Start)
- Schall Starting Tech Cheats (Start)
- Schall Radar Alignment Helper Mods
- Schall Map Tag Helper Mods
- Schall Ore Conversion Mining
- Schall Factorio Gear Manufacture / Non-Game-Changing
- Schall Belt Configuration Logistics
- Schall Belt Configuration × Krastorio Logistics
- Schall Belt Configuration × Bob's Logistics Logistics
- Schall Inserters Logistics
- Schall Railway Controller Trains
- Schall Overseas Railway Trains
- Schall Machine Scaling Manufacture / Power Production
- Schall Pipe Scaling Logistics / Power Production
- Schall Recipe Scaling Manufacture
- Schall Oil Fuel Oil / Power Production
- Schall Perpetual Machine Power Production
- Schall Uncraft Manufacture
- Schall Uranium Processing Manufacture / Power Production
- Schall Radioactive Waste Storage / Environment / Weapons
- Schall Virtual Signal Circuit Network / Blueprints
- Schall Lamp Contrast Circuit Network
- Schall Circuit Scaling Circuit Network
- Schall Primary Battery Armour
- Schall Suit Armour
- Schall Tank Platoon Weapons (Vehicles)
- Schall Ammo Turrets Weapons (Turrets)
- Schall Gun Pod Weapons (Equipment)
- Schall Recharging Weapon Weapons (Guns)
- Schall Land Mine Weapons (Mines)
- Schall Combat Robotics Weapons (Robots)
- Schall Armoured Train Trains / Weapons
- Schall Armoured Train: Nostalgia Trains / Non-Game-Changing
- Schall Alien Tech Weapons / Research
- Schall Artillery Weapons (Artillery)
- Schall Missile Command Weapons (Missiles)
- Schall Geowarfare Weapons (Missiles)
- Schall Geowarfare: Nokia Phone Weapons (Grenades)
- Schall Tank Woodcutting Mining (Vehicles)
- Schall Alien Mutation Enemies (Balancing)
- Schall Endgame Evolution Enemies
- Schall Alien Loot Enemies / Research / Manufacture
- Schall Remains & Pickup Enemies / Helper Mods
- Schall Pickup Tower Logistics / Helper Mods