Schall Pickup Tower


Adds buildings that automatically collect items on ground. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
2 days ago
0.16 - 2.0
16.3K
Logistics
Owner:
Schallfalke
Source:
N/A
Homepage:
https://mods.factorio.com/mod/SchallP...
License:
Bob's mods Copyright
Created:
5 years ago
Latest Version:
2.0.0 (2 days ago)
Factorio version:
0.16 - 2.0
Downloaded by:
16.3K users

Summary

Adds buildings that automatically collect items on ground.

Usage

Extra building type named "Pickup tower" is introduced by this mod. It does a very simple but useful thing, collect items around the tower and put them into the storage. You can use inserters or loaders (from other mods) to put items onto the belts or logistics chest for further use.
Pickup tower is unlocked after its named tech, after electric energy distribution 2 tech (substation).

The pickup tower comes with four variants:

Tier Pickup Range (m) Pickup Interval (s) Energy Consumption (MW) Energy per Pick (MJ)
I 32 30 0.250 7.5
II 64 60 1.000 60.0
III 96 120 2.250 270.0
IV 128 240 4.000 960.0

The tower is actually radar in disguise, although it does little in revealing nearby area. When enough power is accumulated (using the vanilla radar mechanic), the pickup command is issued.
Beware do not deploy more than you need. These towers will consume more power than the radars!

By default only tiers I and II towers are available, as range 64 should already be well enough for vanilla gameplay.
If tier III and/or IV towers are needed (say, to match with very long range turrets from some mods), they can be made available under "Options" → "Mod settings" → "Startup" tab, option "Highest tier Pickup tower".

This mod does not use on_tick handler, so should be more UPS-friendly.
Yet, tier III and IV towers are covering such a wide area that the scanning will take exponentially more CPU time, which may cause noticeable slowdown. So please use towers of lowest tiers whenever suitable. (For example, pickup tower II is enough for a turret with range 40. No need to go tier III or IV.)

From 0.17.4 onwards, you may also use circuit network signals as filters on each pickup tower. Please see FAQ section on instructions.

Uninstallation

From 0.17.5 onwards, enabling pickup range will render visible/hidden rectangles, which are stored in save files. Before removing this mod, please go to "Options" → "Mod settings" → "Map" tab, tick option "Force disable pickup range rendering" checkbox, then save your game. This should allow a clean uninstallation.

Mods Related

  • Schall Alien Loot gives loots when aliens are killed. It is best to deploy the pickup towers behind the turrets, so those loots are fed into your resources line automatically!
  • Schall Belt Configuration allows increasing the belt speed, making the belts useful even in the late-game. It also allows hidden vanilla loaders to be unlocked, ideal for taking items from pick towers.

Locale Supported

  • English (en)
  • German / Deutsch (de)
  • Traditional Chinese / 正體中文 (zh-TW)
  • Simplified Chinese / 简体中文 (zh-CN)
  • Brazilian Portuguese / Português Brasileiro (pt-BR) by NickFury23
  • Russian / Русский (ru) by velas85

Non-English locale are provided by Schall Language Pack.
If you like this mod, and would like to provide other translations, please do not hesitate to send me a message. Corrections on spelling and grammatical mistakes are welcomed as well.

Credits

  • Special thanks to YuokiTani for the sprite sheet of pickup tower.

My Other Mods