Summary
A minimalistic mod allowing changing vanilla belt settings, including belt speed and underground belt max distance.
Also adds options on unlocking loaders, short loaders and lane splitters.
Supports mods “Deadlock's Stacking Beltboxes & Compact Loaders” and “Space Exploration”.
Introduction
Feel the vanilla transport belts being too slow, especially when compared to the logistics bots?
Feel the express transport belts still inferior to logistics bots, regarding its cost?
Want to scale belt speeds to other mods?
Want the underground belts to go further?
Want to use the vanilla loaders, without adding any new entities to save memory usage?
If you have any of these wishes, this mod is for you!
This mod does NOT add any new items or entities to your game, so will not use extra memory or take longer loading time.
This mod allows editing belt settings from the options menu, under "Options" → "Mod settings" → "Startup" tab.
Usage
Belt Speed
This mod allows you to freely set the speed scales. You can set any numbers you want, even with non-integral numbers. Below are my suggested settings.
Belt Type | Vanilla Speed Scale | Suggested Set I | Suggested Set II |
---|---|---|---|
Basic | 1 (15 items/s) | 1 ( 15 items/s) | 1.5 (22.5 items/s) |
Fast | 2 (30 items/s) | 3 ( 45 items/s) | 3 (45.0 items/s) |
Express | 3 (45 items/s) | 8 (120 items/s) | 6 (90.0 items/s) |
Turbo | 4 (60 items/s) | 12 (180 items/s) | 12 (90.0 items/s) |
For more details on belt mechanics and game limitations (on belt speeds), please read FAQ section.
Maximum Distance
The underground belts of 3 tiers can go maximum distances of 5, 7 and 9 respectively, in the base game. Two suggested settings are listed below.
Belt Type | Vanilla Distance | Suggested Set I | Suggested Set II |
---|---|---|---|
Basic | 5 | 8 | 16 |
Fast | 7 | 16 | 32 |
Express | 9 | 24 | 64 |
Turbo | 11 | 32 | 96 |
Unlocking Loaders
A loader is an entity placed between a belt and a container (e.g., chest, assembling machine). It transfers items between them, depending on the direction of placement. Inserters do have similar role, but loaders perform at the speed of the belt.
The base game has four hidden entities: loaders of four belt speeds. (Turbo type is only available with DLC Space Age.) They exist in the code, but hidden because of "balance" concerns.
This mod sets the speed of loaders to change accordingly, and provides the options to allow them for players' use. The four tiers of loaders are unlocked by the four logistics technologies (just like the belts, underground belts, and splitters). The default is off. You will need to check the "Enable Loaders" option to enable them.
In case you have already installed other mod introducing loaders, you should keep this option off.
If enabled, this mod adds these loaders together with custom graphics, replacing the vanilla B/W arrow plate placeholder graphics. Hotkey (can be adjusted in "Controls") is also added, to allow quick adjustments of loader direction and orientation.
There is another minor feature. This mod modifies the flags, so loaders can be upgraded using the new 0.17 "Upgrade Planner", just like what can be done to belts.
Unlocking Lane Splitters
A lane splitter is a hidden entity in game 2.0. It is similar to the traditional splitter, but instead of taking 2 belts as input and giving 2 belts as output, it is taking 2 lanes (of 1 belt) as input and giving 2 lanes (of 1 belt) as output. It also allows output filtering like the traditional splitter.
A lane splitter is useful in situations where lane balance is desired while the output from machines are asymmetrical, or a row of machines wanting two types of ingredients on the same belt.
The base game has onee hidden entity: lane splitter of the basic speed only. They exist in the code, but not available without modding.
However, this mod fills the lane splitters family to give the WHOLE set, matching the speed of whole series of transport belts accordingly. (Turbo type is only available with DLC Space Age.) This mod provides the options to allow them for players' use. The four tiers of loaders are unlocked by the four logistics technologies (just like the belts, underground belts, and splitters). The default is off. You will need to check the "Enable Lane Splitters" option to enable them.
There is another minor feature. This mod modifies the flags, so lane splitters can be upgraded using the "Upgrade Planner", just like what can be done to belts.
Uninstallation
This mod do not modify the existing content in the save game. This mod should be safe to be disabled/uninstalled at any time.
Mods Related
- Schall Autolinked Chest provides chests that can be especially useful for belt balancing and train station wagon balancing.
Mods Compatibility
The main purpose of this mod is to allow modifying speed of vanilla belts. So if any mods remove and/or rename the vanilla belts, this mod is not needed anyway...
If any other mods unhide the vanilla loaders, they should take precedence. Therefore, please uncheck "Enable Loaders" option of this mod, under "Options" → "Mod settings" → "Startup" tab, to avoid "double unlocks" on the loaders. Apart from that, these mods should work together.
- Loader Redux is fully compatible. Just be sure to uncheck "Enable Loaders" option. It has some cool features like loader snapping.
- Deadlock's Stacking Beltboxes & Compact Loaders is fully supported. The beltboxes and compact loaders would run at the configured belt speeds.
- Deadlock's Crating Machine is fully supported. The crating machines would run at the configured belt speeds. (Credit to Ectrian.)
- Space Exploration is fully supported. The configured belt speed and distance of express belts are applied to space belts too.
- Krastorio is supported, with a dedicated extension mod Schall Belt Configuration × Krastorio. There are new options to configure the tier 4 superior belts.
- Bob's Logistics is supported, with a dedicated extension mod Schall Belt Configuration × Bob's Logistics. There are new options to configure the tier 4 turbo and tier 5 ultimate belts.
Locale Supported
- English (en)
- German / Deutsch (de)
- Traditional Chinese / 正體中文 (zh-TW)
- Simplified Chinese / 简体中文 (zh-CN)
- Brazilian Portuguese / Português Brasileiro (pt-BR) by NickFury23
Non-English locale are provided by Schall Language Pack.
If you like this mod, and would like to provide other translations, please do not hesitate to send me a message. (Corrections on spelling and grammatical mistakes are welcomed as well.)
My Other Mods
- Schall Language Pack Non-Game-Changing
- Schall Transport Group Helper Mods
- Schall Circuit Group Helper Mods
- Schall Minor Tweaks General / Balancing
- Schall Starting Inventory Cheats (Start)
- Schall Starting Tech Cheats (Start)
- Schall Radar Alignment Helper Mods
- Schall Map Tag Helper Mods
- Schall Ore Conversion Mining
- Schall Factorio Gear Manufacture / Non-Game-Changing
- Schall Belt Configuration Logistics
- Schall Belt Configuration × Krastorio Logistics
- Schall Belt Configuration × Bob's Logistics Logistics
- Schall Inserters Logistics
- Schall Autolinked Chest Logistics
- Schall Railway Controller Trains / Info
- Schall Overseas Railway Trains
- Schall Entity Inspector Info / Manufacture
- Schall Machine Scaling Manufacture / Power Production
- Schall Pipe Scaling Logistics / Power Production
- Schall Recipe Scaling Manufacture
- Schall Modules Manufacture / Balancing
- Schall Module Placement Helper Mods / Manufacture
- Schall Satellite Controller Info / Manufacture
- Schall Oil Fuel Oil / Power Production
- Schall Perpetual Machine Power Production
- Schall Uncraft Manufacture
- Schall Uranium Processing Manufacture / Power Production
- Schall Radioactive Waste Storage / Environment / Weapons
- Schall Virtual Signal Circuit Network / Blueprints
- Schall Lamp Contrast Circuit Network
- Schall Circuit Scaling Circuit Network
- Schall Primary Battery Armour
- Schall Suit Armour
- Schall Tank Platoon Weapons (Vehicles)
- Schall Arachnid Platoon Weapons (Vehicles)
- Schall Ammo Turrets Defense
- Schall Gun Pod Weapons (Equipment)
- Schall Recharging Weapon Weapons (Guns)
- Schall Land Mine Weapons (Mines)
- Schall Combat Robotics Weapons (Robots)
- Schall Armoured Train Trains / Weapons
- Schall Armoured Train: Nostalgia Trains / Non-Game-Changing
- Schall Alien Tech Weapons / Big Mods
- Schall Artillery Weapons (Artillery)
- Schall Missile Command Weapons (Missiles)
- Schall Geowarfare Weapons (Missiles)
- Schall Geowarfare: Nokia Phone Weapons (Grenades)
- Schall Tank Woodcutting Mining (Vehicles)
- Schall Alien Mutation Enemies / Balancing
- Schall Endgame Evolution Enemies / Info
- Schall Alien Loot Enemies / Mining / Manufacture
- Schall Remains & Pickup Enemies / Helper Mods
- Schall Pickup Tower Logistics / Helper Mods