Schall Circuit Group


Put circuit network subgroup into a separate new “Circuit” group tab, containing all vanilla and most modded circuit components. Designed for players who tried to find circuit components in the “Logistics” tab. (Locale: English, Deutsch, 正體中文, Português Brasileiro) To fellow modders: Please consider putting your modded circuit components in this group as well! Only minor modifications are needed. Instructions included in FAQ.

Utilities
a month ago
0.17 - 2.0
12.5K
Circuit network
Owner:
Schallfalke
Source:
N/A
Homepage:
https://mods.factorio.com/mod/SchallC...
License:
Bob's mods Copyright
Created:
4 years ago
Latest Version:
2.0.0 (a month ago)
Factorio version:
0.17 - 2.0
Downloaded by:
12.5K users

Summary

Put circuit network subgroup into a separate new “Circuit” group tab, containing all vanilla and most modded circuit components.
Designed for players who tried to find circuit components in the “Logistics” tab.

New Group Tab

Simply to say, this mod moves all circuit stuff (e.g., wires, combinators) and lamps, which was under the vanilla “Circuit Network” subgroup, into a separate new “Circuit” group tab.

The aim of this new “Circuit” group is to collect all circuit-related stuff into a single tab. Especially for players who build circuit designs a lot, you no longer have to search them now! And for those who have a lot of modded items, you (including myself) no longer find them buried deep within the “Logistics” tab!

Categorized Subgroups

By having a whole new tab for all circuit-related items, this mod further cateogrized them into several subgroups, listed as follows:

  • circuit-network (the vanilla subgroup): Contains miscellanous items, e.g., wires, cables.
  • circuit-connection: Connection controls, e.g., vanilla power switch.
  • circuit-combinator: All combinators, e.g., vanilla arithmetic combinator, decider combinator, constant combinator.
  • circuit-input: Produces circuit signals (by measuring the environment or reading contents). (Not used by vanilla items, but reserved for various detectors from mods.)
  • circuit-visual: Outputs circuit signals as visual perception to players, e.g., lamps.
  • circuit-auditory: Outputs circuit signals as auditory perception to players, e.g, vanilla programmable speaker.

If any modded items were in the vanilla “Circuit Network” subgroup, they will show up in the "circuit-network" subgroup as well. They may each need a one-line modification to be put in other subgroups, or some new subgroups.

To all players:
Please show this page to the author(s) of your favourite mod(s), so those items will fit this tab as well!

To fellow modders:
To utilize the full feature of this new tab, please see the FAQ section on instructions.

Uninstallation

This mod do not modify the existing content in the save game. This mod should be safe to be disabled/uninstalled at any time.

Mods Related

Mods Supported

In chronological order, from discussion section "joining" date:

In principle, all transport items under vanilla "circuit-network" subgroup should automatically be put into the new group tab. But some minor modifications would be needed to use the full feature. If any mods are already supporting this group tab, please leave a message to me. I will include the mod names here as well.

Locale Supported

  • English (en)
  • German / Deutsch (de)
  • Traditional Chinese / 正體中文 (zh-TW)
  • Brazilian Portuguese / Português Brasileiro (pt-BR) by NickFury23

Non-English locale are provided by Schall Language Pack.
If you like this mod, and would like to provide other translations, please do not hesitate to send me a message.

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