Schall Map Tag


A few functions about map chart tags. Includes alignment to chunks, auto-append position or chunk coordinates to tag text. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)

Utilities
2 years ago
0.17 - 1.1
889
Owner:
Schallfalke
Source:
N/A
Homepage:
https://mods.factorio.com/mod/SchallMapTag
License:
Bob's mods Copyright
Created:
4 years ago
Latest Version:
1.1.1 (2 years ago)
Factorio version:
0.17 - 1.1
Downloaded by:
889 users

Summary

A few functions about map chart tags.
Includes alignment to chunks, auto-append position or chunk coordinates to tag text.

Tag Alignment [Pre-1.1 Only]

In vanilla game, there is no way to have map chart tag icons being aligned nor close-packed. This prevents players (including me) to construct proper "flags" in the Earth map scenario. (The game prevents placing chart tags from being close to each other.)
And surprisingly, there are NO current mods (at least on mod portal) that help adjusting map chart tags. Not to say such specific functions.

So I created this mod. Now the icons of chart tags would fit nicely together. There are also other benefits like they are now aligned to chunks, and close-packed. Therefore, the "flags" become much nicer in both map mode and minimap.

Coordinates

Being aligned to chunks see another use: planning of base, especially for OCD players.
Position or chunk coordinates can be automatically inserted to their text, upon creation of chart tags.
Types of coordinates system, order of text, and even format of coordinates text can be selected. So you can customize with "+/-", "N/E/S/W", or in your own language to show coordinates in your favourite style!

Here are definitions of some important terms in this mod:

  • Position coordinates are the set of coordinates used to denote position of every entity by the game internally. They are in the form of (x, y) pairs and in units of tiles.
  • Chunk coordinates are the set of coordinates used to denote position of each chunk. Although they seems not involved in gameplay, they become important when comes to placement of radars to maximize radar coverage. They are also in the form of (x, y) pairs and in units of chunks (=32 tiles). There are (currently) three variants used in this mod.
  • Chunk (point) coordinates is one of the variants. It shares the same point (spawn point) with Position coordinates as origin (0,0). Therefore, the conversion from that is very simple, just divide that by 32. Ironically, the origin is NOT within a chunk, but actually at the corner of four neighbouring chunks... So the remark (point / corner) is used to denote this variant.
  • Chunk (absolute) coordinates is the more complex but more useful variants. Since usage of chunks is mainly related to radar placement/coverage, it is much more useful to define centre of a chunk. This set is used by the game internally, using hard-coded spawn ↘ chunk as center.
  • Chunk (relative) coordinates is similar to Chunk (absolute) coordinates. However, whichever chunk to be selected as "origin" can be calibrated with Schall Radar Alignment. Of course, this feature becomes available ONLY when this mod is also enabled.

Uninstallation

This mod does not change anything to the save game. This mod should be safe to be disabled/uninstalled at any time.

Mods Dependencies

  • Schall Radar Alignment is optional but recommended, since these two mods can work together! The calibrated chunk coordinates can be displayed on map tags, having better planning for your OCD base!

Locale Supported

  • English (en)
  • German / Deutsch (de)
  • Traditional Chinese / 正體中文 (zh-TW)
  • Simplified Chinese / 简体中文 (zh-CN)
  • Brazilian Portuguese / Português Brasileiro (pt-BR) by NickFury23

Non-English locale are provided by Schall Language Pack.
If you like this mod, and would like to provide other translations, please do not hesitate to send me a message. Corrections on spelling and grammatical mistakes are welcomed as well.

My Other Mods