Schall Starting Tech


Adjustable starting technology levels. Options on unlock all tech as researched, exclude sapce science techs, infinite tech individual levels, and more. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

Tweaks
3 years ago
0.16 - 1.1
2.64K
Cheats
Owner:
Schallfalke
Source:
N/A
Homepage:
https://mods.factorio.com/mod/SchallS...
License:
Bob's mods Copyright
Created:
5 years ago
Latest Version:
1.1.0 (3 years ago)
Factorio version:
0.16 - 1.1
Downloaded by:
2.64K users

Summary

Adjustable starting technology levels.
Options on unlock all tech as researched, exclude sapce science techs, infinite tech individual levels, and more.

Introduction

In case you want to start with technologies already available (either for roleplaying purposes, continuing tech levels from last game, testing weapons mods, or simply cheating a bit to kill some biters), you can adjust them with this mod, under start menu, go into "Options" → "Mod settings" → "Map" tab. [Moved from "Startup" tab since 0.16.4]

Settings

  • Starting with all tech
    • Checked: All tech are researched.
    • Unchecked: All tech are not researched. (Like in original game)
  • Exclude <type> tech [new from 0.16.3]
    • Checked: All of the specific type of tech are not researched.
    • Unchecked: Follow the general settings.
    • For example, space techs are all tech that requiring space science packs.
    • Alien tech refers to any tech requiring alien science packs, which are introduced by Schall Alien Loot mod.
  • Tech Lv of infinite techs
    • 0: Not researched. (Like in original game)
    • The number in paranthesis is the maximum reachable level without the space science pack (thus not requiring rocket launch). This mod set them as the default settings.

We have adjusted "Mining productivity" to level 20, leaving others as default.
Now starts a new game, in the research UI, you can find all technologies are researched, and same tech levels as set in the settings.

Uninstallation

This mod performs nothing other than adjusting technology levels when a player first creates a game. This mod should be safe to be disabled/uninstalled at any time.

Mods Dependencies

Mods Related

  • Schall Starting Inventory allows adjusting starting invenotry. Thus when used together, players can easily create many interesting scenarios to play or test with.

Mods Compatibility

It is supposed to work with all non-infinite tech as well. The behaviour of new infinite tech is unknown, since it may depends on how the tech is created and mod load order. Plus there are no options to set that tech to desired level. If you have any favourite mods wanting to be supported, please leave a message in comments section.

Locale Supported

  • English (en)
  • German / Deutsch (de)
  • Traditional Chinese / 正體中文 (zh-TW)
  • Simplified Chinese / 简体中文 (zh-CN)
  • Russian / Русский (ru) by John_TheCF
  • Brazilian Portuguese / Português Brasileiro (pt-BR) by NickFury23

Non-English locale are provided by Schall Language Pack.
If you like this mod, and would like to provide other translations, please do not hesitate to send me a message. (Corrections on spelling and grammatical mistakes are welcomed as well.)

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