Summary
Shows chunk and tile grids around the player.
Designed for radar placement where its chunk location is important, and for OCD players who want to achieve perfect blueprint alignments.
Introduction
Vanilla game already provides visualization to chunks and tiles, through debug option "show-tile-grid". However, too many black lines make the screen too dark (to my taste). They are also a bit excessive, as the most (if not all) building placements are done very close to the player character.
This mod provides a more compact and customizable visualization.
Under "Options" → "Mod settings" → "Per Player", there are a few options on tile and chunk grids. So users can pick a combination to provide enough guide lines to get the job done, while not obscuring the screen too much.
Tile grids:
- 32×32 (Every tile)
- 16×16
- 8×8
- 4×4
- 2×2
- 1×1 (Chunk border)
Chunk grids:
- NONE
- 4-Neighbourhood
- 8-Neighbourhood
There are also several options available, for choosing the conditions when the chunk grids will be shown. This includes when "Alt-mode", holding item stack, ghost, blueprint, or cursor buildable only.
Combining the smaller grids with customizable conditions, only minimal rendering is needed. Hence this mod offers rather minimal impact to FPS.
Chunk
"Chunk" is a concept used in Factorio to divide the world surface into sections, defined as a 32×32 tiles block. (See official Wiki for more details.)
For casual gameplay, it is okay for players to completely ignore their presence. However, chunks play a important role, if you go serious and want to plan the base carefully, such as radar coverage and pollution controls.
Known Issues
- Holding ghost items does not trigger on_player_cursor_stack_changed on 1.0 nor before (works for 1.1). Thus such option is only available from version 1.1.0 onwards.
- Holding blueprint book does not trigger on_player_cursor_stack_changed (although work for blueprint or other ghosts), nor its contents is readable at all if in blueprint storage. So blueprint books has to be skipped at the moment (1.1.32).
Mods Related
- Schall Radar Alignment provides guides to optimal radarplacement, allowing better planning for your OCD base!
- Schall Circuit Scaling adds scaled down (sub-tile) versions in different sizes for various circuit components. The tile grids will assist the sub-tile placement to higher precision.
Locale Supported
- English (en)
- German / Deutsch (de)
- Traditional Chinese / 正體中文 (zh-TW)
Non-English locale are provided by Schall Language Pack.
If you like this mod, and would like to provide other translations, please do not hesitate to send me a message. (Corrections on spelling and grammatical mistakes are welcomed as well.)
My Other Mods
- Schall Language Pack Non-Game-Changing
- Schall Transport Group Helper Mods
- Schall Circuit Group Helper Mods
- Schall Minor Tweaks General / Balancing
- Schall Starting Inventory Cheats (Start)
- Schall Starting Tech Cheats (Start)
- Schall Chunk Alignment Helper Mods
- Schall Radar Alignment Helper Mods
- Schall Map Tag Helper Mods
- Schall Ore Conversion Mining
- Schall Factorio Gear Manufacture / Non-Game-Changing
- Schall Belt Configuration Logistics
- Schall Belt Configuration × Krastorio Logistics
- Schall Belt Configuration × Bob's Logistics Logistics
- Schall Inserters Logistics
- Schall Autolinked Chest Logistics
- Schall Railway Controller Trains / Info
- Schall Overseas Railway Trains
- Schall Entity Inspector Info / Manufacture
- Schall Machine Scaling Manufacture / Power Production
- Schall Pipe Scaling Logistics / Power Production
- Schall Recipe Scaling Manufacture
- Schall Machine Modification Manufacture / Power Production
- Schall Modules Manufacture / Balancing
- Schall Module Placement Helper Mods / Manufacture
- Schall Satellite Controller Info / Manufacture
- Schall Oil Fuel Oil / Power Production
- Schall Perpetual Machine Power Production
- Schall Uncraft Manufacture
- Schall Uranium Processing Manufacture / Power Production
- Schall Radioactive Waste Storage / Environment / Weapons
- Schall Virtual Signal Circuit Network / Blueprints
- Schall Lamp Contrast Circuit Network
- Schall Circuit Scaling Circuit Network
- Schall Primary Battery Armour
- Schall Suit Armour
- Schall Tank Platoon Weapons (Vehicles)
- Schall Arachnid Platoon Weapons (Vehicles)
- Schall Ammo Turrets Defense
- Schall Gun Pod Weapons (Equipment)
- Schall Recharging Weapon Weapons (Guns)
- Schall Land Mine Weapons (Mines)
- Schall Combat Robotics Weapons (Robots)
- Schall Armoured Train Trains / Weapons
- Schall Armoured Train: Nostalgia Trains / Non-Game-Changing
- Schall Alien Tech Weapons / Big Mods
- Schall Artillery Weapons (Artillery)
- Schall Missile Command Weapons (Missiles)
- Schall Geowarfare Weapons (Missiles)
- Schall Geowarfare: Nokia Phone Weapons (Grenades)
- Schall Tank Woodcutting Mining (Vehicles)
- Schall Alien Mutation Enemies / Balancing
- Schall Endgame Evolution Enemies / Info
- Schall Alien Loot Enemies / Mining / Manufacture
- Schall Remains & Pickup Enemies / Helper Mods
- Schall Pickup Tower Logistics / Helper Mods