|License:||Bob's mods Copyright|
|Created:||2 months ago|
|Latest Version:||0.18.2 (a month ago)|
|Factorio version:||0.17 - 0.18|
You wonder what such a tiny classic phone can do, especially in such an alien world...
A reference to the legend “Indestructible Nokia”.
We proudly presents this mod, which simulates what would happen, if you really throw or drop the phone...
The online community has found other uses with this classic phone... But with my Schall Geowarfare comes out, I found this could be the most useful application in the Factorio world...
This is an extension mod to Schall Geowarfare, using the terrain change mechism of it.
Unlike any of my mods, this mod is purely for FUN!
This means that this mod is totally unbalanced, too OP for serious gameplay!
This mod do not modify the existing content in the save game. This mod should be safe to be disabled/uninstalled at any time.
- Schall Geowarfare is strictly required, since it is the base mod providing the terrain change mechanism.
- Schall Missile Command is strictly required, since it is the parent mod of parent mod.
- Schall Tank Platoon is strictly required, since it is the parent mod of parent mod of parent mod...
This mod has to clear everything (so removing entities) in the area before altering terrain (i.e., tiles). But there is no way to distinguish real entities from hidden inserters (e.g., hidden inserters within a loader, hidden turrets of a automated vehicle). So it is possible some mods that are hacking compound entities may break, if they do not have proper validity checks in their tracked list update scripts.
- English (en)
- German / Deutsch (de)
- Traditional Chinese / 正體中文 (zh-TW)
- Brazilian Portuguese / Português Brasileiro (pt-BR) by NickFury23
Non-English locale are provided by Schall Language Pack.
If you like this mod, and would like to provide other translations, please do not hesitate to send me a message.
- Tribute to Nokia. My first two phones are Nokia, they are so tough that both are still working. Too bad (large) touchscreen now becomes an important feature to me that I have to put them to shelves.
My Other Mods
- Schall Language Pack Non-Game-Changing
- Schall Transport Group Helper Mods
- Schall Minor Tweaks General
- Schall Starting Inventory Cheats (Start)
- Schall Starting Tech Cheats (Start)
- Schall Radar Alignment Helper Mods
- Schall Map Tag Helper Mods
- Schall Ore Conversion Mining
- Schall Factorio Gear Manufacture / Non-Game-Changing
- Schall Belt Configuration Logistics
- Schall Belt Configuration × Krastorio Logistics
- Schall Inserters Logistics
- Schall Overseas Railway Logistics
- Schall Machine Scaling Manufacture / Power Production
- Schall Pipe Scaling Logistics / Power Production
- Schall Recipe Scaling Manufacture
- Schall Oil Fuel Oil / Power Production
- Schall Perpetual Machine Power Production
- Schall Uncraft Manufacture
- Schall Uranium Processing Manufacture / Power Production
- Schall Radioactive Waste Storage / Environment / Weapons
- Schall Virtual Signal Circuit Network / Blueprints
- Schall Lamp Contrast Circuit Network
- Schall Primary Battery Armour
- Schall Suit Armour
- Schall Tank Platoon Weapons (Vehicles)
- Schall Ammo Turrets Weapons (Turrets)
- Schall Gun Pod Weapons (Equipment)
- Schall Recharging Weapon Weapons (Guns)
- Schall Land Mine Weapons (Mines)
- Schall Combat Robotics Weapons (Robots)
- Schall Armoured Train Trains / Weapons
- Schall Armoured Train: Nostalgia Trains / Non-Game-Changing
- Schall Alien Tech Weapons / Research
- Schall Artillery Weapons (Artillery)
- Schall Missile Command Weapons (Missiles)
- Schall Geowarfare Weapons (Missiles)
- Schall Geowarfare: Nokia Phone Weapons (Grenades)
- Schall Tank Woodcutting Mining (Vehicles)
- Schall Alien Mutation Enemies (Balancing)
- Schall Endgame Evolution Enemies
- Schall Alien Loot Enemies / Research / Manufacture
- Schall Remains & Pickup Enemies / Helper Mods
- Schall Pickup Tower Logistics / Helper Mods