Schall Circuit Group


Put circuit network subgroup into a separate new “Circuit” group tab, containing all vanilla and most modded circuit components. Designed for players who tried to find circuit components in the “Logistics” tab. (Locale: English, Deutsch, 正體中文, Português Brasileiro) To fellow modders: Please consider putting your modded circuit components in this group as well! Only minor modifications are needed. Instructions included in FAQ.

Utilities
3 years ago
0.17 - 1.1
10.6K
Circuit network

Changelog

Version: 1.1.0
Date: 2020.12.07
  Features:
    - Updated to 1.1.
  Changes:
    - Adjusted prototypes to base game 1.1.0 standard.
Version: 1.0.1
Date: 2020.11.05
  Features:
    - New "circuit-input" subgroup.  (Credit to mk-fg.)
Version: 0.18.1
Date: 2020.11.05
  Features:
    - New "circuit-input" subgroup.  (Credit to mk-fg.)
Version: 0.17.1
Date: 2020.11.05
  Features:
    - New "circuit-input" subgroup.  (Credit to mk-fg.)
Version: 1.0.0
Date: 2020.09.10
  Features:
    - Updated to 1.0.
Version: 0.18.0
Date: 2020.07.30
  Features:
    - Introduced 1 new item group: circuit.
    - Options on order of group tab.  (Default: After “Logistics” tab.)
    - Options on individual combinator subgroups.  (Default: Off.)
  Locale:
    - English is available.
    - Other languages are available in separate mod "Schall Language Pack".
  License:
    - Using Bob's Copyright License.  Document included.
Version: 0.17.0
Date: 2019.07.30
  Info:
    - Almost identical to version 0.18.0, slightly modified to work with game 0.17.
  Features:
    - Introduced 1 new item group: circuit.
    - Options on order of group tab.  (Default: After “Logistics” tab.)
    - Options on individual combinator subgroups.  (Default: Off.)
  Locale:
    - English is available.
    - Other languages are available in separate mod "Schall Language Pack".
  License:
    - Using Bob's Copyright License.  Document included.