Schall Pickup Tower


Adds buildings that automatically collect items on ground. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
3 years ago
0.16 - 1.1
15.9K
Logistics

Changelog

Version: 1.1.0
Date: 2020.12.07
  Features:
    - Updated to 1.1.
  Graphics:
    - Upgraded technology mipmap icons to size 256.
Version: 1.0.1
Date: 2020.11.20
  Optimisations:
    - Minor code refactoring.
Version: 0.18.4
Date: 2020.11.20
  Optimisations:
    - Minor code refactoring.
Version: 0.17.10
Date: 2020.11.20
  Optimisations:
    - Minor code refactoring.
Version: 1.0.0
Date: 2020.09.10
  Features:
    - Updated to 1.0.
Version: 0.18.3
Date: 2020.09.10
  Features:
    - Options on pickup range visualization colour.
  Changes:
    - Changed prototypes of both upper part (radar) and lower part (chest).
    - Upper part (radar) can be selected, to show pickup scanning progress.
    - Tech prerequiste now requires military science pack tech.
  Bugfixes:
    - Fixed power connection can be done to any tile of the pickup tower.  (was only lower half.)
    - Upgrade planner is now considered as special item.
Version: 0.17.9
Date: 2020.09.10
  Features:
    - Options on pickup range visualization colour.
  Changes:
    - Changed prototypes of both upper part (radar) and lower part (chest).
    - Upper part (radar) can be selected, to show pickup scanning progress.
    - Tech prerequiste now requires military science pack tech.
  Bugfixes:
    - Fixed power connection can be done to any tile of the pickup tower.  (was only lower half.)
    - Upgrade planner is now considered as special item.
Version: 0.18.2
Date: 2020.08.13
  Graphics:
    - Pickup range visualization is now done by prototype definitions.  (Different from 0.17.8.)
    - Former pickup range visualization (by rendering) is instead applied on neighbouring towers, when holding pickup tower in cursor.  (Different from 0.17.8.)
    - Reduced brightness on pickup range visualization rendering.
  Changes:
    - Options on show pickup range is now changed to show neighbouring pickup range.
  Balancing:
    - Pickup tower I costs less and easier to be researched and crafted.
    - Pickup tower IV costs more and harder to be researched and crafted.
  Optimisations:
    - Code refactoring.
  Changes:
    - Renamed settings for better consistency.
Version: 0.17.8
Date: 2020.08.13
  Graphics:
    - Pickup range visualization (by rendering) is also applied on neighbouring towers, when holding pickup tower in cursor.
    - Reduced brightness on pickup range visualization rendering.
  Balancing:
    - Pickup tower I costs less and easier to be researched and crafted.
    - Pickup tower IV costs more and harder to be researched and crafted.
  Optimisations:
    - Code refactoring.
  Changes:
    - Renamed settings for better consistency.
Version: 0.18.1
Date: 2020.04.02
  Locale:
    - Pickup tower description is generated from stats directly.  (was using hard-coded strings.)
Version: 0.17.7
Date: 2020.04.02
  Locale:
    - Pickup tower description is generated from stats directly.  (was using hard-coded strings.)
Version: 0.18.0
Date: 2020.02.04
  Features:
    - Updated to 0.18.
  Graphics:
    - Upgraded mipmap icons to size 128.
Version: 0.17.6
Date: 2020.01.19
  Bugfixes:
    - Added additional build and revive event calls, solving incomplete construction by script-based build.
Version: 0.17.5
Date: 2019.12.30
  Optimisations:
    - Rewritten code, to render pickup range better.
  Features:
    - Options on force disable pickup range rendering.
  Locale:
    - All locale are moved to separate mod "Schall Language Pack".
Version: 0.17.4
Date: 2019.12.05
  Features:
    - Added using circuit network signals as filters on each pickup tower, to limit type and amount of item to be picked.
    - Options on show pickup range.  (Default: on.)
  Graphics:
    - Visualize pickup range (like turrets), when a pickup tower is selected.
Version: 0.17.3
Date: 2019.11.07
  Features:
    - Added 2 new buildings: pickup tower (range 96 & 128 variants).
    - Options on highest tiers of pickup towers.  (Default: 2.)
  Balancing:
    - Reduced energy consumption of pickup tower I to 0.25 MW, or 7.5 MJ per pick.  (Was 0.5 MW, or 15 MJ per pick.)
  Bugfixes:
    - Added additional destroy event call, solving remants left by script-based destroy (e.g., instant deconstruction in editor).
  Graphics:
    - Updated text style to fit 0.17.75 tooltip changes.
Version: 0.17.2
Date: 2019.08.01
  Locale:
    - Removed redundant strings.
    - Brazilian Portuguese is available.  (Credit to NickFury23.)
Version: 0.17.1
Date: 2019.04.25
  Graphics:
    - Improved graphics of the pickup tower.
Version: 0.17.0
Date: 2019.03.01
  Features:
    - Updated to 0.17.
Version: 0.16.2
Date: 2019.02.21
  Features:
    - Added flying text on item picked up information.
  Changes:
    - Added upgradable flags to various tech.
Version: 0.16.1
Date: 2019.02.08
  Bugfixes:
    - Fixed on_sector_scanned compare with nil bug.
Version: 0.16.0
Date: 2019.02.07
  Features:
    - Introduced 2 new buildings: pickup tower (range 32 & 64 variants).  (Credit to YuokiTani on graphics.)
  Locale:
    - English, German, traditional Chinese, simplified Chinese are available.
  License:
    - Using Bob's Copyright License.  Document included.