- Updated to 0.18.
- Upgraded mipmap icons to size 128.
- Added additional build and revive event calls, solving incomplete construction by script-based build.
- Rewritten code, to render pickup range better.
- Options on force disable pickup range rendering.
- All locale are moved to separate mod "Schall Language Pack".
- Added using circuit network signals as filters on each pickup tower, to limit type and amount of item to be picked.
- Options on show pickup range. (Default: on.)
- Visualize pickup range (like turrets), when a pickup tower is selected.
- Added 2 new buildings: pickup tower (range 96 & 128 variants).
- Options on highest tiers of pickup towers. (Default: 2.)
- Reduced energy consumption of pickup tower I to 0.25 MW, or 7.5 MJ per pick. (Was 0.5 MW, or 15 MJ per pick.)
- Added additional destroy event call, solving remants left by script-based destroy (e.g., instant deconstruction in editor).
- Updated text style to fit 0.17.75 tooltip changes.
- Removed redundant strings.
- Brazilian Portuguese is available. (Credit to NickFury23.)
- Improved graphics of the pickup tower.
- Updated to 0.17.
- Added flying text on item picked up information.
- Added upgradable flags to various tech.
- Fixed on_sector_scanned compare with nil bug.
- Introduced 2 new buildings: pickup tower (range 32 & 64 variants). (Credit to YuokiTani on graphics.)
- English, German, traditional Chinese, simplified Chinese are available.
- Using Bob's Copyright License. Document included.