An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
FE+ & K2 are incompatible
posted by
BossMan337
4 years ago
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2
last message by
BossMan337
4 years ago
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Small roboport and circuit network
posted by
Swiebelmann
4 years ago
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0
last message by
Swiebelmann
4 years ago
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Why was development stopped
posted by
T3rm1
4 years ago
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1
last message by
Linver
4 years ago
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SE 0.4 & K2 problem
posted by
kuka
4 years ago
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2
last message by
Linver
4 years ago
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Electric Furnaces needed for the Advanced Assembling Machines
posted by
FrlWeihnacht
4 years ago
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3
last message by
Linver
4 years ago
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Warehouses recipes incompatibility bug
posted by
Sikjoven
4 years ago
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3
last message by
Lyko5
4 years ago
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Craftable rocks kinda break the game.
posted by
gienekman
4 years ago
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0
last message by
gienekman
4 years ago
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Ore enrichment problem
posted by
gienekman
4 years ago
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1
last message by
Linver
4 years ago
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Inserter Priorities
posted by
Lunacy
4 years ago
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0
last message by
Lunacy
4 years ago
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How do I get started?
posted by
cosmonaut2177
4 years ago
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8
last message by
alabax
4 years ago
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maybe a bug? roboport modes. what's the point if....
posted by
coffee_fiend
4 years ago
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0
last message by
coffee_fiend
4 years ago
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Energy Control Unit
posted by
scottrunner1
4 years ago
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0
last message by
scottrunner1
4 years ago
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Big Laser turrets don't fire new biters
posted by
Lordwind
4 years ago
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1
last message by
Linver
4 years ago
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Creep Removal leaves Empty Entity
posted by
TfGuy44
4 years ago
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4
last message by
Lordwind
4 years ago
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Changelog date :D
posted by
XenoLupus
4 years ago
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2
last message by
XenoLupus
4 years ago
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Fusion reactor beheviour
posted by
karnips
4 years ago
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2
last message by
karnips
4 years ago
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Krastorio 2 Wind Turbine Stopped Working
posted by
Chthon
4 years ago
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1
last message by
Linver
4 years ago
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пишу
posted by
Oxo
4 years ago
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1
last message by
Linver
4 years ago
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Duping bug, maybe.
posted by
Toothface
4 years ago
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2
last message by
Toothface
4 years ago
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Greenhouses are OP
posted by
Katerius
4 years ago
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4
last message by
EntropyOfThought
4 years ago
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Loader's filter not shown
posted by
sakuro
4 years ago
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1
last message by
Linver
4 years ago
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Dying because of uranium
posted by
Sirblack
4 years ago
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11
last message by
hughesjr99
4 years ago
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Submachine Laser Defense Electricity Buffer Instantly Drains when toggling Jetpack
posted by
Freelancerjw
4 years ago
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5
last message by
Avs0000
4 years ago
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Sentinel Range
posted by
Warderbrad
4 years ago
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1
last message by
patchman
4 years ago
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Can't complete Offshore Pump tutorial due to Automation Core requirements
posted by
macintacos
4 years ago
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1
last message by
Linver
4 years ago
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Combat system
posted by
Sakari119
4 years ago
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8
last message by
Linver
4 years ago
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Bug with Space Exploration
posted by
Pantagruel_777
4 years ago
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0
last message by
Pantagruel_777
4 years ago
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Furnaces are A.Machine type?
posted by
koldun_89
4 years ago
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1
last message by
Hiladdar
4 years ago
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rare metal
posted by
Castelvetrano84
4 years ago
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3
last message by
patchman
4 years ago
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Vehicle energy consumption of other modded vehicles
posted by
IngoKnieto
4 years ago
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2
last message by
IngoKnieto
4 years ago
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Just how incompatible this mod is with Angel and Bob mods?
posted by
gauron
4 years ago
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1
last message by
Linver
4 years ago
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(I am a noob) resource spawn rate adjustments via ftp file access
posted by
SackofWoe
4 years ago
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2
last message by
SackofWoe
4 years ago
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Can't set logistic request for biomass
posted by
funtorio
4 years ago
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2
last message by
funtorio
4 years ago
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Too many tiles ...
posted by
elpino666
4 years ago
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1
last message by
Linver
4 years ago
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Crash deploying Anti Creep capsule
posted by
jimmydont
4 years ago
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4
last message by
Spatal
4 years ago
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Modded Spidertron Equipment Changes
posted by
Aplyde
4 years ago
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3
last message by
charleans
4 years ago
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Exoskeletons aren't usable in Spidertron
posted by
sonaxaton
4 years ago
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7
last message by
Linver
4 years ago
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Beacon can't take combined module?
posted by
Avs0000
4 years ago
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2
last message by
Avs0000
4 years ago
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How to make smelters smelt two at a time?
posted by
puransu20
4 years ago
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1
last message by
Linver
4 years ago
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How to use Personal Roboport in Spidertron?
posted by
sonaxaton
4 years ago
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1
last message by
sonaxaton
4 years ago
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Krastorio in 1.0
posted by
MrLuigi133
4 years ago
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6
last message by
Linver
4 years ago
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Laser Artillery discussion
posted by
MrFactorio
4 years ago
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2
last message by
Ffffffffffffffff
4 years ago
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Krastorio2+ SE 0.3
posted by
kuka
4 years ago
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1
last message by
Linver
4 years ago
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Need help with basics e.g. what items to put on mainbus
posted by
TastySandvich
4 years ago
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3
last message by
TastySandvich
4 years ago
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What ammo use the Advanced tank?
posted by
razdolbajster
4 years ago
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4
last message by
patchman
4 years ago
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Beltless Mods?
posted by
Loon93
4 years ago
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2
last message by
Loon93
4 years ago
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[Fixed] Tesla coils cause crash with Factorissiom2
posted by
sollevix
4 years ago
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3
last message by
Linver
4 years ago
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Bobs K2 and Angel can't be mixed - Nitrogen error
posted by
TeksFox
4 years ago
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1
last message by
Linver
4 years ago
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There are a few Imersite in the distance
posted by
lzsfactoriolzs
4 years ago
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0
last message by
lzsfactoriolzs
4 years ago
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Peaceful mode biomass
posted by
ukezi
4 years ago
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3
last message by
patchman
4 years ago
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