Hi,
I looked into this issue from the prospective of my mod, and it is not a quick fix for koldun_89 from my end. I looked at what and how K2 does some things, as well as the scope of changes in K2 from the base game, which is big enough for this issue to crop up. I do not see this as a bug on either mod. My end result is for the users to be happy. Please let me know if I can be of assistance in resolving this issue.
I can be contacted via the Factorio forums, hiladdar@att.net or on Discord at Hiladdar's Hootch, public invite code is 6wvxyeU.
Hiladdar