Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
6 months ago
0.18 - 1.1
338K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

Discussion has been disabled to allow for better tracking and management of issues.

Report bugs or request features
Join the Discord

Discussions for this mod are disabled.

Compatibility with Omni mods

posted by Szentigrade 4 years ago
General
1
last message by Linver 4 years ago

Unchanged stack sizes with K2

posted by Maltsi 4 years ago
General
2
last message by Maltsi 4 years ago

how do I disable geiger counter sound only?

posted by coffee_fiend 4 years ago
General
2
last message by coffee_fiend 4 years ago

Creep in Pacifist Mode

posted by MrLuigi133 4 years ago
General
3
last message by Chrisophylacks 4 years ago

Fuel recipe

posted by Teneombre 4 years ago
General
8
last message by Twinge 4 years ago

Grid 4 Aircraft

posted by Etha 4 years ago
General
2
last message by Etha 4 years ago

Unlimited Ammo

posted by SantaKlau 4 years ago
General
2
last message by SantaKlau 4 years ago

To few reseources

posted by ronald.1302 4 years ago
General
3
last message by rattrapper 4 years ago

Advanced Steam Turbine?

posted by fuzzface 4 years ago
General
3
last message by Arcolyte 4 years ago

Usefulness of dirty water processing

posted by ukezi 4 years ago
General
3
last message by HaXXibal 4 years ago

Krastorio 2 on Headless Server

posted by jens1983 4 years ago
General
1
last message by jens1983 4 years ago

Nitrogen way too expensive?

posted by patchman 4 years ago
General
2
last message by subjagator 4 years ago

Damaged ship assembler animation speed

posted by JaJe92 4 years ago
General
2
last message by JaJe92 4 years ago

uranium 235 production is broken

posted by elpinguinofrio 4 years ago
General
1
last message by MacBash 4 years ago

Bounding box issues with entity prototype "electric-mining-drill"

posted by Morthan 4 years ago
General
8
last message by Linver 4 years ago

wrong fluid usage of gas power station

posted by eyekoms 4 years ago
General
2
last message by eyekoms 4 years ago

Krastorio2

posted by Yurok2 4 years ago
General
1
last message by Linver 4 years ago

Size of logistics/constructions area of roboports

posted by ukezi 4 years ago
General
2
last message by Linver 4 years ago

A Thanks to the Mod Devs

posted by Exoyo 4 years ago
General
0
last message by Exoyo 4 years ago

Will the graphics of the drills be updated to match new Factorio version?

posted by MrFactorio 4 years ago
General
8
last message by Linver 4 years ago

MK3 drill north-facing output missing colorization

posted by werelord 4 years ago
General
1
last message by Linver 4 years ago

Labs stop processing tech cards

posted by Bobtheblob1728 4 years ago
General
1
last message by Linver 4 years ago

Singularity research data completely consumes matter stabilisers.

posted by stevetrov 4 years ago
General
7
last message by Linver 4 years ago

Factorio 0.18.31 Fluid Change

posted by Pariwak 4 years ago
General
0
last message by Pariwak 4 years ago

Intergalactic transceiver behaviour (30TJ lasts too long?)

posted by republikanen 4 years ago
General
4
last message by jimmydont 4 years ago

Crash using old (already configured) angels mod files

posted by Dooku 4 years ago
General
1
last message by Linver 4 years ago

Incompatibility with Lightorio?

posted by Pwnographic 4 years ago
General
2
last message by Pwnographic 4 years ago

Can Quarry Drill output on both sides of the Belt?

posted by DisposableHero 4 years ago
General
4
last message by Damokles 4 years ago

Bio lab fluid passthrough

posted by Pariwak 4 years ago
General
0
last message by Pariwak 4 years ago

How to use Long Hand Option

posted by ctnightmare 4 years ago
General
1
last message by Linver 4 years ago

Why aren't Singularity Labs faster than basic labs?

posted by Fuzzician 4 years ago
General
1
last message by Linver 4 years ago

Fusion reactor not always giving back empty fuel cell?

posted by Lynge 4 years ago
General
4
last message by Lynge 4 years ago

[Game limitation] Crash while adding Dectorio mods (another post about the tiles limit)

posted by Ankayn 4 years ago
General
1
last message by Linver 4 years ago

More uses for tritium endgame

posted by minas90 4 years ago
General
1
last message by Linver 4 years ago

[Combatibility Issue] Changing filter_count on Bulk Rail Loader inserters

posted by therax 4 years ago
General
5
last message by Linver 4 years ago

Overriding mod stack size of Space Research Data

posted by SandboxRooK 4 years ago
General
1
last message by Linver 4 years ago

My Compliments

posted by doktorstick 4 years ago
General
1
last message by Ffffffffffffffff 4 years ago

Jetpack consumes electricity even with fuel in inventory

posted by Baityboy 4 years ago
General
2
last message by Baityboy 4 years ago

[Base game limitation] Laser artillery turret target finding (another wrong vanilla behaviour)

posted by Neander 4 years ago
General
1
last message by Linver 4 years ago

Radiation damage

posted by Biophonism 4 years ago
General
4
last message by Pwnographic 4 years ago

Thank you for this mod

posted by DI0X 4 years ago
General
0
last message by DI0X 4 years ago

Conflict with TrainConstuctionSite mod after enabling constant vechicles option

posted by Koravel 4 years ago
General
2
last message by Koravel 4 years ago

Energy Priority

posted by Pwnographic 4 years ago
General
0
last message by Pwnographic 4 years ago

Krastorio2+ SE= Factorio2

posted by kuka 4 years ago
General
1
last message by Vaendryl 4 years ago

Incompatible with Dark Night

posted by Pwnographic 4 years ago
General
0
last message by Pwnographic 4 years ago

[Base game limitation] Another post about more than 60 recipe per tick

posted by Judacles 4 years ago
General
5
last message by Linver 4 years ago

Question about: More Realistic Weapons + Auto-aim for MRW

posted by pinecoffin 4 years ago
General
1
last message by pinecoffin 4 years ago

[Solved] Lag after throwing the biter creep poison capsule

posted by FlyingSeahorse 4 years ago
General
6
last message by Linver 4 years ago

Beacons/Modules do not affect Biolab?

posted by nordee 4 years ago
General
2
last message by Linver 4 years ago

Pipe issue

posted by Arthillidan 4 years ago
General
3
last message by Linver 4 years ago