Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
7 months ago
0.18 - 1.1
338K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

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Compatibility with Omni mods

posted by Szentigrade 4 years ago
General
1
last message by Linver 4 years ago

Unchanged stack sizes with K2

posted by Maltsi 4 years ago
General
2
last message by Maltsi 4 years ago

how do I disable geiger counter sound only?

posted by coffee_fiend 4 years ago
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2
last message by coffee_fiend 4 years ago

Creep in Pacifist Mode

posted by MrLuigi133 4 years ago
General
3
last message by Chrisophylacks 4 years ago

Fuel recipe

posted by Teneombre 4 years ago
General
8
last message by Twinge 4 years ago

Grid 4 Aircraft

posted by Etha 4 years ago
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2
last message by Etha 4 years ago

Unlimited Ammo

posted by FrlWeihnacht 4 years ago
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2
last message by FrlWeihnacht 4 years ago

To few reseources

posted by ronald.1302 4 years ago
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3
last message by rattrapper 4 years ago

Advanced Steam Turbine?

posted by fuzzface 4 years ago
General
3
last message by Arcolyte 4 years ago

Usefulness of dirty water processing

posted by ukezi 4 years ago
General
3
last message by HaXXibal 4 years ago

Krastorio 2 on Headless Server

posted by jens1983 4 years ago
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1
last message by jens1983 4 years ago

Nitrogen way too expensive?

posted by patchman 4 years ago
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2
last message by subjagator 4 years ago

Damaged ship assembler animation speed

posted by JaJe92 4 years ago
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2
last message by JaJe92 4 years ago

uranium 235 production is broken

posted by elpinguinofrio 4 years ago
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1
last message by MacBash 4 years ago

Bounding box issues with entity prototype "electric-mining-drill"

posted by Morthan 4 years ago
General
8
last message by Linver 4 years ago

wrong fluid usage of gas power station

posted by eyekoms 4 years ago
General
2
last message by eyekoms 4 years ago

Krastorio2

posted by Yurok2 4 years ago
General
1
last message by Linver 4 years ago

Size of logistics/constructions area of roboports

posted by ukezi 4 years ago
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2
last message by Linver 4 years ago

A Thanks to the Mod Devs

posted by Exoyo 4 years ago
General
0
last message by Exoyo 4 years ago

Will the graphics of the drills be updated to match new Factorio version?

posted by MrFactorio 4 years ago
General
8
last message by Linver 4 years ago

MK3 drill north-facing output missing colorization

posted by werelord 4 years ago
General
1
last message by Linver 4 years ago

Labs stop processing tech cards

posted by Bobtheblob1728 4 years ago
General
1
last message by Linver 4 years ago

Singularity research data completely consumes matter stabilisers.

posted by stevetrov 4 years ago
General
7
last message by Linver 4 years ago

Factorio 0.18.31 Fluid Change

posted by Pariwak 4 years ago
General
0
last message by Pariwak 4 years ago

Intergalactic transceiver behaviour (30TJ lasts too long?)

posted by republikanen 4 years ago
General
4
last message by jimmydont 4 years ago

Crash using old (already configured) angels mod files

posted by Dooku 4 years ago
General
1
last message by Linver 4 years ago

Incompatibility with Lightorio?

posted by Pwnographic 4 years ago
General
2
last message by Pwnographic 4 years ago

Can Quarry Drill output on both sides of the Belt?

posted by DisposableHero 4 years ago
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4
last message by Damokles 4 years ago

Bio lab fluid passthrough

posted by Pariwak 4 years ago
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0
last message by Pariwak 4 years ago

How to use Long Hand Option

posted by ctnightmare 4 years ago
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1
last message by Linver 4 years ago

Why aren't Singularity Labs faster than basic labs?

posted by Fuzzician 4 years ago
General
1
last message by Linver 4 years ago

Fusion reactor not always giving back empty fuel cell?

posted by Lynge 4 years ago
General
4
last message by Lynge 4 years ago

[Game limitation] Crash while adding Dectorio mods (another post about the tiles limit)

posted by Ankayn 4 years ago
General
1
last message by Linver 4 years ago

More uses for tritium endgame

posted by minas90 4 years ago
General
1
last message by Linver 4 years ago

[Combatibility Issue] Changing filter_count on Bulk Rail Loader inserters

posted by therax 4 years ago
General
5
last message by Linver 4 years ago

Overriding mod stack size of Space Research Data

posted by SandboxRooK 4 years ago
General
1
last message by Linver 4 years ago

My Compliments

posted by doktorstick 4 years ago
General
1
last message by Ffffffffffffffff 4 years ago

Jetpack consumes electricity even with fuel in inventory

posted by Baityboy 4 years ago
General
2
last message by Baityboy 4 years ago

[Base game limitation] Laser artillery turret target finding (another wrong vanilla behaviour)

posted by Neander 4 years ago
General
1
last message by Linver 4 years ago

Radiation damage

posted by Biophonism 4 years ago
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4
last message by Pwnographic 4 years ago

Thank you for this mod

posted by DI0X 4 years ago
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0
last message by DI0X 4 years ago

Conflict with TrainConstuctionSite mod after enabling constant vechicles option

posted by Koravel 4 years ago
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2
last message by Koravel 4 years ago

Energy Priority

posted by Pwnographic 4 years ago
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0
last message by Pwnographic 4 years ago

Krastorio2+ SE= Factorio2

posted by kuka 4 years ago
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1
last message by Vaendryl 4 years ago

Incompatible with Dark Night

posted by Pwnographic 4 years ago
General
0
last message by Pwnographic 4 years ago

[Base game limitation] Another post about more than 60 recipe per tick

posted by Judacles 4 years ago
General
5
last message by Linver 4 years ago

Question about: More Realistic Weapons + Auto-aim for MRW

posted by pinecoffin 4 years ago
General
1
last message by pinecoffin 4 years ago

[Solved] Lag after throwing the biter creep poison capsule

posted by FlyingSeahorse 4 years ago
General
6
last message by Linver 4 years ago

Beacons/Modules do not affect Biolab?

posted by nordee 4 years ago
General
2
last message by Linver 4 years ago

Pipe issue

posted by Arthillidan 4 years ago
General
3
last message by Linver 4 years ago