An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Power to Rail Connector Recipe
posted by
hyper_goob
4 years ago
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0
last message by
hyper_goob
4 years ago
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Nuclear vs. Fusion
posted by
vertex5
4 years ago
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7
last message by
Stargateur
4 years ago
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Krastorio 2 and Pyanodon Mods Appear to Get Along Except for:
posted by
ArkavianX
4 years ago
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0
last message by
ArkavianX
4 years ago
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Matter doesn't show up in "consumption" tab
posted by
Frosti85
4 years ago
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1
last message by
Linver
4 years ago
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Is creep supposed to grow back?
posted by
grumpy_hedgehog
4 years ago
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1
last message by
Linver
4 years ago
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Uranium Fuel Cell production incredibly expensive?
posted by
cylarc
4 years ago
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2
last message by
Neander
4 years ago
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some feedback
posted by
Frosti85
4 years ago
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0
last message by
Frosti85
4 years ago
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Managing depleting resources (rare metals, immersite, oil)
posted by
Arentho
4 years ago
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3
last message by
Frosti85
4 years ago
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AAI-Industry 0.4.9 is not compatible with K2
posted by
meltafire
4 years ago
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4
last message by
meltafire
4 years ago
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Pistol Ammo?
posted by
Ranakastrasz
4 years ago
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2
last message by
Ranakastrasz
4 years ago
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Possible to auto-load cores into nuclear locomotive?
posted by
Gaist
4 years ago
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6
last message by
ugger55
4 years ago
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Where is the FAQ?
posted by
Mecejide
4 years ago
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3
last message by
Mecejide
4 years ago
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How to consume the biomass?? After I research all the tech??
posted by
kennyfu1225
4 years ago
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5
last message by
kennyfu1225
4 years ago
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Creep
posted by
DonkeyHot
4 years ago
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15
last message by
kennyfu1225
4 years ago
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Nuclear reactor heat output
posted by
shmidtk
4 years ago
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1
last message by
sidelia
4 years ago
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Unknow compatibility issue
posted by
Pwnographic
4 years ago
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1
last message by
Linver
4 years ago
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[Fixed] Most AAI vehicles and VortiKs Cannon Turret dont get damage bonus after tech research
posted by
MrFactorio
4 years ago
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1
last message by
MrFactorio
4 years ago
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Chem tech card
posted by
jbug91289
4 years ago
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2
last message by
jbug91289
4 years ago
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SE compatibility (Sand in space)
posted by
Berserker55
4 years ago
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2
last message by
Linver
4 years ago
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electirc furnace prereq
posted by
Syntarsus
4 years ago
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1
last message by
Linver
4 years ago
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Double radiation damage when radiation is in-hand or in trash slots
posted by
aaudibert
4 years ago
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1
last message by
Linver
4 years ago
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Incompatibility with Nuclear Fuel
posted by
Whatamaniac
4 years ago
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10
last message by
Whatamaniac
4 years ago
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Military tech without biters
posted by
Tauro
4 years ago
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2
last message by
Tauro
4 years ago
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Worker Robot Speed 8 vs. 9
posted by
DisposableHero
4 years ago
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1
last message by
lo53n
4 years ago
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Version Help
posted by
RuKira
4 years ago
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4
last message by
RuKira
4 years ago
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Help
posted by
Maxio_24
4 years ago
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1
last message by
Linver
4 years ago
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Activated intergalactic transceiver works like an accumulator?
posted by
Attal
4 years ago
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3
last message by
Linver
4 years ago
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Logistic robot starting capacity
posted by
Morkol
4 years ago
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1
last message by
Linver
4 years ago
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Krastorio 2 conflict with EnhancedFlashlight
posted by
MrFactorio
4 years ago
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1
last message by
MrFactorio
4 years ago
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Krastorio 2 don't work with base game tutorial missions
posted by
spluggs
4 years ago
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1
last message by
Linver
4 years ago
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Comment on 0.9.12 ( Removal of Sand/Sulfur Matter Recipes)
posted by
Karoschel
4 years ago
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12
last message by
AndrewSkier
4 years ago
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robot placed crusher consumes modules
posted by
AndrewSkier
4 years ago
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0
last message by
AndrewSkier
4 years ago
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question about air purrifieres
posted by
Frosti85
4 years ago
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2
last message by
Alchemist39
4 years ago
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great mod
posted by
Frosti85
4 years ago
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1
last message by
Frosti85
4 years ago
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Whoo Yeah! Finished the game!
posted by
Hiekie
4 years ago
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3
last message by
DANBeast
4 years ago
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Hydrogen
posted by
AndrewSkier
4 years ago
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2
last message by
Kallinger
4 years ago
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Infinite energy exploit (Greenhouses)
posted by
Pikkson
4 years ago
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3
last message by
Linver
4 years ago
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Main Bus/Base Design Questions
posted by
Exoyo
4 years ago
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4
last message by
Exoyo
4 years ago
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[K2-0.9.14] Highest Factorio playable version
posted by
hyper_goob
4 years ago
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1
last message by
Linver
4 years ago
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Nuclear artillery nerf?
posted by
cpy
4 years ago
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2
last message by
cpy
4 years ago
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Too many recipe changes for a minor release (0.9.12)
posted by
CheeseMcBurger
4 years ago
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6
last message by
Linver
4 years ago
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Offshore Pump doesn't accept Logistic
posted by
OhMods
4 years ago
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2
last message by
Salty_Wagyu
4 years ago
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Some mess up with underground belt of other mod
posted by
gorgofdoom
4 years ago
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1
last message by
Linver
4 years ago
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[Not a bug][Won't fix] Dirty water filtration.
posted by
randomdan
4 years ago
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2
last message by
Linver
4 years ago
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Unable to launch game after installation
posted by
lanrete
4 years ago
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1
last message by
Linver
4 years ago
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[Not a mod bug][Game limitation] Inserters don't pull evenly from some Krastorio assemblers
posted by
Balido
4 years ago
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3
last message by
Linver
4 years ago
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Ghost pipes block fluid flow
posted by
IceTDrinker
4 years ago
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2
last message by
IceTDrinker
4 years ago
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Loader filter UI misleading / mismatch.
posted by
Dagenhart
4 years ago
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2
last message by
Dagenhart
4 years ago
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exponential mining productivity
posted by
werelord
4 years ago
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0
last message by
werelord
4 years ago
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Airfilter on chunk borders
posted by
Damokles
4 years ago
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2
last message by
Linver
4 years ago
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