An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Anyone noticed huge artillery nerf? Is this intended?
when was that? in recent update? I just started a new game and got to artillery and range seemed very small compared to what i used to see, but I don't have any range research yet, so I thought it was normal.
Nuke explosion radius went from 35 ish to 16.