Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
8 days ago
0.18 - 1.1
308K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

g Krastorio 2 and Pyanodon Mods Appear to Get Along Except for:

4 years ago
(updated 4 years ago)

Looks like Py's wants to make all the tech cards in it's (Py's) Research Center, but to get that requires a Py Microorganism Mine, requiring 5 yellow inserters, before the tech is accessible via red cards.

So far I bypassed that tech wall, and both seem otherwise compatible.