An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Mk2 underground belts require only a single Mk1. It would seem appropriate to me for it to require two.
I haven't gotten to Mk3's yet.
Hi gorgofdoom. I test the mod right now and they are two for two. Probably u mess up with other mods.