Hi,
I really appreciate your effort to make K2 a balanced and fun game (it is already fun, and I have no real experience with balancing)
I like 99.99% of the stuff you are doing in K2, but I really don't like the removal of Sand & Sulfur to matter.
While I agree with the removal of "matter loops", i strongly dislike "void crushing" as it feels like a bad thing to do with valuable resources....
With, for example Immersite Crushing creating excess Sand, I have to address excess sand by either creating a priority distribution chain or by filtering the sand to crystals which can then be "mattered" again.
Whith K2 simplifying a lot of the processes in relation to K1 it seems weird to have to do sand filtration again just to convert sand to matter again.
( If it would be a gameplay decision i would be fine with it, but just as a balancing/exploit fix it seems wrong)
Wouldn't the more reasonable solution be to just turn down the conversion-rate of sand by like 10x to make it inefficient by itself, but to have at least some use for disposal ?
(Argumentation is mostly focused on sand, but base reasoning also applies to sulfur)
Keep up the good work !
Kind regards,
Nicolas