An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Vanilla offshore pump allows logistic (wire) connections. Clicking with K2 opens up an inventory instead of a wire connection. Is this intended?
Yes and no, is part of the cost of make them energy consumer.
I just place a pump directly after the offshore pump and circuit condition that instead. The pump is faster than the offshore so there shouldn't be an issues.