Because we design an energy demand increment reaching the end game techs, this will goad players to use better energy systems to approach the end game condition more softly. The best way to increment this is with the buidling that players will for sure use, that are the laboratories, and for keep a fine grain construction, leaving to player the possibility of choise how much laboratories have, how much energy consume step by step and how increment the energy, is better have slow labs with less energy consumptions. Also, think over the fact that singularity labs are more influenceable by beacons (if u really have energy to spend).