Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
7 months ago
0.18 - 1.1
338K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

g [Base game limitation] Laser artillery turret target finding (another wrong vanilla behaviour)

4 years ago

Just builded some of the new turrets (really nice!) and find that they not shooting at new target that are spawning in range of the turret.

They shooting at everything after you placed them but not at new targets. Even whenaliens attack walls they dont fire and just start firing after they are quite close to the turret itself. After replacing them they shoot at all targets in range but then stop working again.

4 years ago
(updated 4 years ago)

Yes, we know that; any turrets can't find targets if they are beyond the 70% of the turret range, when the range is equal/greater than 100 tiles, but after they are triggered, they can shot at the full range.

We wanted design an new artillery turret for the end game, this is the better solution that we found. Unfortunatelly Factorio have an infinity amount of limitations in the modding world, and sometime we have to take compromises. I'm sorry, this can't be fixed and we will not change this in future.