An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
I think I've found a Krastorio2 end of game bug. After winning the game by activating the "intergalactic transceiver" the stored 30 TJ lasts way too long. Now I have been running 45+ hours on 500MW. 30 TJ should only last 15-16 hours at 500MW.
The transceiver becomes a free 10GW power source after it's activated. Don't try building more though you can only have one transceiver on the map.
So it becomes a permanent power source that lasts forever? (Not limited to the 30TJ?)
I read the wiki several times and did not figure this out.
Yes will provide 10 GW forver, the wiki is not updated, I will do it for the next update.
My first play through I ended after I "won", but this time I'm really enjoying the endless 10GW! Cheers!