Szentigrade

Mods by Szentigrade

Forgeworks Core


Shared utility foundation for Szentigrade Factorio mods. Provides reusable prototype, recipe, technology, event, GUI, migration, queue, route, starmap, loader, icon, stack, and validation helpers with no third-party hard dependencies.

Internal
a month ago
2.0
2.19K

Biter Born: Swarm Ascendant


First public alpha. Play as the swarm. Grow organs, spread creep, harvest living resources, digest biomass, mutate, and command brood.

Overhaul
12 days ago
2.0
968
Combat Enemies Mining Manufacturing

Industrial Alchemy: Real Ores & Chemistry


A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.

Overhaul
a day ago
2.0
958
Environment Mining Fluids Logistic network Manufacturing Power

Engineers vs Environmentalist Redux


A Factorio 2.0 overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.

Overhaul
a day ago
2.0
755
Environment Mining Fluids Manufacturing

Planet Crafter: Nauvis Reborn


Planet Crafter: Nauvis Reborn turns Factorio into a terraforming survival experience. Start on a barren world, build dedicated terraform machinery, generate Heat, Pressure, Oxygen, and Biomass through active production, survive with a player oxygen system, and gradually transform the planet into a livable environment.

Content
3 days ago
2.0
570

Omni/Angel/Bob Space Age Compat


Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.

Tweaks
13 days ago
2.0
449
Planets Logistics Environment Mining Fluids Manufacturing

Interstellar Progression Overhaul


An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.

Content
15 hours ago
2.0
339
Planets Manufacturing

DeepCore Exile


Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.

Overhaul
2 days ago
2.0
251
Transportation Combat Environment Mining Storage

Stellar Foundry


Stellar Foundry is a planetary industry overhaul built around surveys, expeditions, interplanetary freight, and cross-world manufacturing.

Content
a month ago
2.0
240
Planets Logistics Environment Manufacturing

Biter Power


Generate electricity pollution neutral by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!

Content
2 days ago
2.0
202
Power

NPUtils Redux


A huge expansion to Factorio 2.0+ with new machines, generators, accumulators, turrets, poles, pipes, components, and more.

Content
11 days ago
2.0
118
Combat Mining Manufacturing Power

NPUtils X Redux


NPUtils Redux addon for Factorio 2.0+ with inserters, cars, heat systems, storage, floors, and more.

Content
11 days ago
2.0
91
Transportation Logistics Logistic network Power Storage

NPUtils Tech Redux


NPUtils Redux tech-tree addon for Factorio 2.0+ with a larger and more challenging research progression.

Tweaks
11 days ago
2.0
70
Logistics Manufacturing Power

Alien Power deprecated


Have you ever considered taming and utilizing biters like pets or Pokemon? using this mod will allow you to capture (with a chance to fail) attacking biters, to use for making power in a treadmill generator... all you need to do is recharge them with meat from questionable sources. Now you can breed biters from eggs... leave them too long and they will hatch!

Content
5 years ago
1.0 - 1.1
796
Power

pump compatability deprecated


changes the pump with Krastorio2 / Space Exploration and Bobs Logistics from copper pipe to iron pipe

4 years ago
1.1
264

RailForge: Automated Rail Layer deprecated


Factorio 2.0 continuation of the classic FARL automated rail-layer. Builds rails, signals, poles, lamps, walls, concrete, landfill bridges, and blueprint-based rail layouts from a rail-laying train, with cargo-based placement, optional Space Age/Elevated Rails prototype recognition, and Forgeworks Core prototype/rail helper support.

Content
a month ago
2.0
117
Transportation Logistics Trains

Return Ingredients deprecated


When a building is mined you get back the ingredients instead of the building

Utilities
5 years ago
1.0 - 1.1
80

Rd's Fuel Mixers deprecated


Mix fuels together to get standardized fuel. Optionally, for more efficiency. icons created by Freepik - Flaticon

Content
1 year, 5 months ago
2.0
54
Fluids

SubTerra deprecated


Adds a subterranean layers and special entities to place there.

Overhaul
5 years ago
1.0
10

PyCoal Touched By an Angel (Szentigrade Version) deprecated


Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Six for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them

Tweaks
5 years ago
1.0
9