Shared utility foundation for Szentigrade Factorio mods. Provides reusable prototype, recipe, technology, event, GUI, migration, queue, route, starmap, loader, icon, stack, and validation helpers with no third-party hard dependencies.
Lua libraries for use by other mods and submods that are parts of a larger mod.
A Factorio industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.
A Factorio overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.
Large total conversion mods.
Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.
Small changes concerning balance, gameplay, or graphics.
Planet Crafter: Nauvis Reborn turns Factorio into a terraforming survival experience. Start on a barren world, build dedicated terraform machinery, generate Heat, Pressure, Oxygen, and Biomass through active production, survive with a player oxygen system, and gradually transform the planet into a livable environment.
Mods introducing new content into the game.
An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.
Large total conversion mods.
Generate electricity pollution neutral by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
A huge expansion to Factorio 2.0+ with new machines, generators, accumulators, turrets, poles, pipes, components, and more.
Mods introducing new content into the game.
NPUtils Redux addon for Factorio 2.0+ with inserters, cars, heat systems, storage, floors, and more.
Mods introducing new content into the game.
NPUtils Redux tech-tree addon for Factorio 2.0+ with a larger and more challenging research progression.
Small changes concerning balance, gameplay, or graphics.
Build island industry, survey remote resources, and automate ocean bulk shipping with industrial ports, bulk carriers, offshore oil and maritime power on an ocean-first archipelago world.
Mods introducing new content into the game.
Pyanodons + Space Age prerequisite bridge for Industrial Worlds. Provides the pyspaceage handshake expected by current PyPostProcessing and restores the canonical satellite prototype early enough for current Py Alien Life data-updates. Industrial Worlds owns the dedicated Pyanodons-world isolation and progression compatibility.
Small changes concerning balance, gameplay, or graphics.
Runs Angel/Bob and Pyanodons as isolated industrial worlds in Factorio 2.1 Space Age. Nauvis keeps canonical progression while Angelus and the Pyanodons world get their own resources, production, science, labs and progression.
Mods introducing new content into the game.
Early prototype-stage bootstrap for Industrial Worlds. Sanitizes cross-overhaul data:extend calls, normalizes recipe and equipment shapes, persistently heals PyPostProcessing recipe helpers at recipe iteration and global replacement boundaries, and provides the narrow legacy PyCoalTBaA presence signal still hard-coded by PyPostProcessing when Industrial Worlds owns Angel/Bob/Pyanodons coexistence.
Lua libraries for use by other mods and submods that are parts of a larger mod.
First public alpha. Play as the swarm. Grow organs, spread creep, harvest living resources, digest biomass, mutate, and command brood.
Large total conversion mods.
Have you ever considered taming and utilizing biters like pets or Pokemon? using this mod will allow you to capture (with a chance to fail) attacking biters, to use for making power in a treadmill generator... all you need to do is recharge them with meat from questionable sources. Now you can breed biters from eggs... leave them too long and they will hatch!
Mods introducing new content into the game.
Stellar Foundry is a planetary industry overhaul built around surveys, expeditions, interplanetary freight, and cross-world manufacturing.
Mods introducing new content into the game.
changes the pump with Krastorio2 / Space Exploration and Bobs Logistics from copper pipe to iron pipe
Autonomous mining drones and fluid-capable depots, updated and maintained for Factorio 2.1.
Mods introducing new content into the game.