Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
7 months ago
0.18 - 1.1
338K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

g [Game limitation] Crash while adding Dectorio mods (another post about the tiles limit)

4 years ago

Hello! Factorio 0.18.29. Crash Krastorio2_0.9.19 when adding the Dectorio_0.10.8 mod.
https://mods.factorio.com/mod/Dectorio

We are using the following mods:
-aai-industry_0.4.13
-EvoGUI_0.4.501
-FNEI_0.3.4
-FARL_4.0.1
-Factorissimo2_2.4.2
-Natural_Evolution_Buildings_0.18.01
-Natural_Evolution_Enemies_0.18.03
-krastorio2_extended_endgame_0.1.6
-Krastorio2_Stripmine_1.0.0
-Rampant_0.18.16
-space-exploration_0.3.70

factorio-current.log and error screen
https://dropmefiles.com/5LgSF

4 years ago
(updated 4 years ago)

Hi Ankayn,
THIS IS NOT A BUG! Is a, normal, Factorio, behaviour. Factorio developers have choice, for probably performance purpose (we will never know) that the game can't load more than 255 tiles, as said our error message, u need to disable one or more mods. U add SE, so u little rascal (I'm joking eh), don't have list Alien biomes (is a dependency of SE), that is the really issue here, the Earendel tiles mod is beautiful but pratically alone full the number of tiles available, u have this choise, remove:

  • Alien biomes (then Space exploration)
  • Dectorio (much tiles)
  • Factorissimo (not much tile but some)
  • K2 (5 tiles)

I think remove one of them will solve the problem, there isn't another way to solve the problem (unfortunately).