Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
6 months ago
0.18 - 1.1
338K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

g Singularity research data completely consumes matter stabilisers.

4 years ago

Isn't the "singularity research data" supposed to give 4.95 x "Matter Stabilizer"?? Its the only recipe that uses up the matter stabilizers and they are really pricey. This means the singularity data card is way more expensive than any of the other cards and most of the cost is making new matter stabilisers.

4 years ago

Oh, yes, it is really too expensive. We will make the recipe easier in the next update. Thanx!

4 years ago

Thanks for the speedy reply, loving the mod in general and would like to build a k2 megabase but none of the infinite research needs any packs past optimisation that makes it feel like its not an end game k2 base.

4 years ago

Oh that's why I have such a hard time mass creating them :D

4 years ago

Was this patched? Running 0.9.19 it seems that the charged matter stabilizers are completely consumed.

4 years ago

We modify the Singularity tech card to be cheaper but not easy. Singularity research data was removed.

4 years ago

So it's intended that the Singularity card on its own requires about six times as many Imersite caves and five times of the other ores as all other cards put together? That didn't really get much cheaper...

4 years ago

It is the 11° science pack, with coherence should be more expensive than the previous 10, also have to use different ingredients, also the ingredients should come from the technologies near that science pack.