Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
7 months ago
0.13 - 1.1
113K
Enemies

If you are reporting a bug please include in the report:
The version of Rampant
What is your map evolution
Was Rampant added at the start of a game
A brief description of what you are experiencing
A brief description of want you are expecting
What mods are you using?

LEAVE A GOOD DESCRIPTION AND A SAVE.
if you need a place to upload the save, use the forum thread.
https://forums.factorio.com/viewtopic.php?f=94&t=31445

If you want to donate:
https://ko-fi.com/rampant

Discord: Veden#4059

I only get one faction each map, no matter the settings

posted by Spook2U 3 years ago
General
5
last message by Veden 3 years ago

not enough alien artifacts

posted by trampek 4 years ago
General
3
last message by trampek 3 years ago

How to get the new biter factions

posted by Robot200906 3 years ago
General
2
last message by Robot200906 3 years ago

What is biter leveling?

posted by Robot200906 3 years ago
General
2
last message by Robot200906 3 years ago

What should RSO's enemy settings be?

posted by doktorstick 3 years ago
General
2
last message by Veden 3 years ago

typo in SwarmUtils.lua

posted by goahead 3 years ago
Bugs
2
last message by Veden 3 years ago

Changelog dates need to come back to the future

posted by doktorstick 3 years ago
Bugs
1
last message by Veden 3 years ago

Can you disable biters destroying pipes and rails?

posted by Robot200906 3 years ago
General
2
last message by Robot200906 3 years ago

Not compatible with Geowarfare

posted by YHI_Zuikaku 3 years ago
Bugs
4
last message by YHI_Zuikaku 3 years ago

Can you disable biters destroying pipes and rails?

posted by Robot200906 3 years ago
General
0
last message by Robot200906 3 years ago

Non-Recoverable Error 0.18.14

posted by MightyMackinac 3 years ago
Bugs
2
last message by MightyMackinac 3 years ago

Error

posted by velas85 3 years ago
Bugs
3
last message by Veden 3 years ago

The game crashes after the last rampant update

posted by Seleck 3 years ago
Bugs
8
last message by Seleck 3 years ago

Mod: Asphalt Roads (build asphalt error)

posted by zGameUser2017 3 years ago
Bugs
2
last message by zGameUser2017 3 years ago

[0.18.13] Crash when using robots to place tiles

posted by doktorstick 3 years ago
Bugs
2
last message by Veden 3 years ago

Game Crash with Road Grid

posted by Langmans 3 years ago
Bugs
6
last message by Veden 3 years ago

Game crashes when placing blueprint with a tyleset

posted by Derzull 3 years ago
Bugs
1
last message by Veden 3 years ago

Not sure if this is dependent to Rampant

posted by ssilk 3 years ago
Bugs
4
last message by Veden 3 years ago

Question about Enable new enemies and Ending enemy level

posted by JonnyOnSeSocks 3 years ago
General
3
last message by Veden 3 years ago

Setting worm health scalar to 0 makes game unable to load

posted by platinawolf 3 years ago
Bugs
3
last message by platinawolf 3 years ago

Mod does not work

posted by MrFactorio 3 years ago
General
3
last message by Veden 3 years ago

new enemies problems and a few other questions

posted by garrotte 5 years ago
General
12
last message by Veden 3 years ago

Raids disable enemies still attack from outside pollution zone

posted by Seleck 4 years ago
General
3
last message by garrotte 3 years ago

crash on start

posted by ptx0 4 years ago
General
2
last message by ptx0 4 years ago

Rampant appears disabled?

posted by Kukela 4 years ago
Bugs
5
last message by Kukela 4 years ago

Biters levelling vs Evolution

posted by garrotte 4 years ago
Ideas & suggestions
8
last message by AshenSwift 4 years ago

game.forces.enemy.evolution_by_killing_spawners keeps increasing

posted by doktorstick 4 years ago
Bugs
4
last message by Veden 4 years ago

Compatibility: Krastorio 2's creep tile affects the biters (and it shouldn't)

posted by doktorstick 4 years ago
Bugs
2
last message by doktorstick 4 years ago

Crash on attacking bases, info included

posted by EmuLegs 4 years ago
Bugs
7
last message by EmuLegs 4 years ago

Every Biter on map attacks at once?

posted by Wazations 4 years ago
General
1
last message by Veden 4 years ago

Neutral Spitters get stuck attacking trees

posted by RedArcliteTank 4 years ago
General
13
last message by garrotte 4 years ago

Is there a list of what every bitter type does with this mod?

posted by Fiendix 4 years ago
General
3
last message by Fiendix 4 years ago

Enabling new enemies mid-game

posted by chrisfilo 4 years ago
General
1
last message by Veden 4 years ago

Endless counter-attackers

posted by garrotte 4 years ago
General
10
last message by Veden 4 years ago

possible fix for desynch

posted by Akilax 4 years ago
Bugs
0
last message by Akilax 4 years ago

Inactive enemies?

posted by thesixthroc 4 years ago
General
2
last message by thesixthroc 4 years ago

Tank teleporting due to slowdown effect stacking overflow/underflow

posted by masterme 4 years ago
Bugs
2
last message by Veden 4 years ago

.17 fix for Bug Pathing issue?

posted by Zyreal 4 years ago
General
1
last message by Veden 4 years ago

Getting desync almost exactly every 4 minutes

posted by peacemaker83 4 years ago
Bugs
3
last message by Veden 4 years ago

suicide biters

posted by NoriSilverrage 4 years ago
General
2
last message by cyclooooo 4 years ago

UPS drops

posted by Bearham 4 years ago
Bugs
4
last message by Bearham 4 years ago

ai getting stuck

posted by IzzyP 4 years ago
General
3
last message by IzzyP 4 years ago

is it possible to have Rampant enemies without the AI?

posted by Auron 4 years ago
General
8
last message by Veden 4 years ago

Immediate bug

posted by JamesFire 4 years ago
Bugs
4
last message by alnet 4 years ago

0.18 Experimental Release

posted by MrJoshua023 4 years ago
General
8
last message by MrJoshua023 4 years ago

Unable to disable biter factions in existing saves

posted by raspberrypuppies 4 years ago
Bugs
3
last message by Veden 4 years ago

Mod incompatibility

posted by Proemteus 4 years ago
Bugs
1
last message by Veden 4 years ago

Trounced. What happened?

posted by Recon777 5 years ago
General
48
last message by ptx0 4 years ago

Rails

posted by Kallinger 4 years ago
Ideas & suggestions
1
last message by Kallinger 4 years ago

Function [onBuild] might also need to listen to [script_raised_revive]

posted by AMCH0507 4 years ago
Ideas & suggestions
1
last message by Veden 4 years ago