Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 1 month ago
0.13 - 1.1
123K
Enemies

b Getting desync almost exactly every 4 minutes

4 years ago
(updated 4 years ago)

After playing 40 hours desync's appearing every 4 minutes. i counted it 4 times with a stoppwatch almost exactly from login to desync.

Rampant ver 18.4
Factorio ver 18.4
rampant mod settings https://imgur.com/a/rG5B20o

we play with new enemies but disabled rampant AI
also we have another 8 mods active but they arent colliding with rampant

i removed rampant for a test and there is no desync anymore
also disable or enable all AI and player triggering checkboxes didnt help

is there any script with a static interval refreshing?
or maybe its cause of the pathfinding? we have big lakes around our starting area

4 years ago

Nothing comes to mind.
A save that I could reproduce the issue with would be required.
If you have a save that it has a reproducible desync it may be worth while to submit the save to Wube.
https://forums.factorio.com/viewforum.php?f=209

4 years ago
(updated 4 years ago)

save https://www.mediafire.com/file/zhagbyqwfybqjhh/desync.zip/file
mods+modsettings https://www.mediafire.com/file/177h0qg5ihmhlsf/mods.rar/file
desync report https://www.mediafire.com/file/s2r0mngi41nxq9a/desync-report-2020-02-11_22-15-43.zip/file

you should desync about 4 minutes after logged in.
/c game.forces['enemy'].kill_all_units() does fix the problem for a while

4 years ago

haven't been able to reproduce, I didn't get some errors around nixie tubes.

New response