Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

b Compatibility: Krastorio 2's creep tile affects the biters (and it shouldn't)

4 years ago
(updated 4 years ago)

Howdy. With the latest (as of this post) Factorio, Rampant, and Krastorio 2, Rampant has an unintended consequence with Krastorio 2's creep ("kr-creep" tile). The creep spawns in an area around the spawners and causes an intentional and dramatic slow down to the player--either on foot or in a vehicle. In "vanilla" Krastorio 2, the biters do not suffer this movement penalty.

When Rampant is installed alongside Krastorio 2, the biters have the speed penalty applied to them as well (this is the compatibility bug). I tested this by enabling/disabling Rampant from the mod list and observed the biter behavior.

Cheers.

4 years ago

uncheck tile affects units in the mod settings menu.

4 years ago

Brilliant, I'll give that a try.

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