in the next update all spitters damage is getting nerfed by roughly 75% and biters damage is getting buffed by 70%.
Currently spitters do to much damage and walls are like paper.
Also adding a warmup to spitters, so they don't shoot the tick they get in range.
Spitters are far stronger then biters in the current build.
Yes, now spitters are much less dangerous - I can stand still under fire from dozen of lvl5 spitters (neutral/acid) with armor MK2 as it decreases more damage points than they do. I hope the same will be with lvl8 spitters vs MK3 armour. :-)
The most sensitive things are spitters' warmup (you really do a great balancing by slowing them) and range.
I don't get the range calculation for their levels:
Lvl4 has range 14, while lvl5 spitters have range 11 (checked for neutral and inferno factions). In SwarmUtils.lua I see range values of 14 and 15. The opposite happens for worms: lvl4 has range 37, while in SwarmUtils.lua it is written as 33. If worms lvl8 have range of over 41, than I'm in trouble...