Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
7 months ago
0.13 - 1.1
114K
Enemies

b Game crashes when placing blueprint with a tyleset

4 years ago

Hello, pretty recent bug (I'd say less than 3 days since the last time I tried doing the same thing without any problem). Every time I try to place a blueprint with a tile set in it, for example stone bricks, I get an error and the game crashes. I made a new game with the same result.

1716.281 Error MainLoop.cpp:1205: Exception at tick 8821757: The mod Creative Mod (1.3.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event creative-mod::on_tick (ID 0)
The mod Rampant (0.18.11) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Rampant::on_robot_built_tile (ID 47)
Rampant/control.lua:781: bad argument #3 of 3 to 'index' (string expected, got nil)
stack traceback:
[C]: in function '__index'
__Rampant
/control.lua:781: in function <Rampant/control.lua:779>
stack traceback:
creative-mod/scripts/util.lua:161: in function 'raise_event'
creative-mod/scripts/util.lua:259: in function 'raise_event_for_revived_tile_ghosts'
creative-mod/scripts/util.lua:290: in function 'revive_tile_ghost_and_raise_event'
creative-mod/scripts/cheats.lua:2767: in function 'tick'
creative-mod/scripts/events.lua:185: in function <creative-mod/scripts/events.lua:154>
stack traceback:
[C]: in function 'raise_event'
creative-mod/scripts/util.lua:161: in function 'raise_event'
creative-mod/scripts/util.lua:259: in function 'raise_event_for_revived_tile_ghosts'
creative-mod/scripts/util.lua:290: in function 'revive_tile_ghost_and_raise_event'
creative-mod/scripts/cheats.lua:2767: in function 'tick'
creative-mod/scripts/events.lua:185: in function <creative-mod/scripts/events.lua:154>

3 years ago

this should be fixed in the latest.

New response