ptx0

Mods by ptx0

Express Bus

by ptx0

Make your Main Bus with fewer TransportLines. You can make faster belts with 2x / 4x / 8x / 16x / 32x / 64x / 128x / 256x the Express Belt. [WIP] Taken over from DellAquila, missing some graphics.

a month ago
1.0 - 1.1
1010

Wildfire Season

by ptx0

Extend the tree fire hop limit so that the fires are practically infinite! Makes trees into a ticking time bomb.

a month ago
0.18 - 1.1
691

AAI Signals Uses No Power

by ptx0

AAI Signals Transmission no longer require power, this can help avoid destroying remote bases during brownouts.. because we can't disable meteors.

a month ago
1.0 - 1.1
516

Ghost in the Shell

by ptx0

Player will spawn as Spidertron every time. Spidertron's death is explosive. Based on PyroFire's Cartorio.

5 months ago
1.0
276

Krastorio2 Bio Lab Modules

by ptx0

Bio labs and Greenhouses (optional) get a configurable number of module slots

24 days ago
1.1
262

Krastorio2 / Space Exploration Belt Colour Fix

by ptx0

Supplements Enhanced Map Colors mod.

a month ago
1.1
224

Loot Chest UPS

by ptx0

UPS friendly, Space Exploration-centric fork of LootChestPlus. Supports all loot added to entity prototype (TheDeadBurn, Alien Loot Economy, Bobenemies). Attempts to accumulate uncollected loot in a game-engine-friendly manner. Adds Multi-Surface support for SE, allowing you to make things easier or harder.

25 days ago
1.1
146

Big Logistic Robot

by ptx0

Logistics robots can become bigger and slower while carrying more cargo and using battery more efficiently.

a month ago
1.0 - 1.1
138

Angel's Industry - Components Enhancement

by ptx0

Allows each player on a map to decide whether they want components returned by mining (requires components overhaul / mining results to be enabled).

11 days ago
1.0 - 1.1
128

Alien Loot Rebalanced

by ptx0

Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items, and updated for v1.1 by ptx0.

12 days ago
1.1
101

Early logistics system

by ptx0

Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game

22 days ago
1.1
56

Do Robots Build Automatic Trains?

by ptx0

Makes blueprinted trains start in automatic mode, automatically. So now you don't have to switch them from manual mode manually. With 'Recursive Blueprints' mod you can now completely automate scaling your train force!

21 days ago
1.1
55

Overloaded Trains

by ptx0

Train acceleration now depends on the loaded items (freely adjustable realism factor)

22 days ago
1.1
53

Mining an entity returns crafting ingredients

by ptx0

With this mod, mining buildings will return the items required to craft it instead of the actual entity being mined. Works with expensive/normal mode, and (probably) all mods.

5 days ago
1.0 - 1.1
43

FreeRails (1.1)

by ptx0

Rails, signals and trains are free.

22 days ago
1.1
37

Over Powered Train Speed and brakes

by ptx0

Faster Fuel and way more train brake upgrades

22 days ago
1.1
19

N/A deprecated

by ptx0

This version of LTN Tracker is UNSUPPORTED, and UNMAINTAINED. It requires an OLD VERSION OF LTN that has many bugs that have since been resolved. Look forward to Raiguard's LTN Manager for an upcoming solution, "Soon".

10 months ago
0.18
2259

LTN Tracker_2 deprecated

by ptx0

This version of LTN Tracker is UNSUPPORTED, and UNMAINTAINED. It requires an OLD VERSION OF LTN that has many bugs that have since been resolved. Look forward to Raiguard's LTN Manager for an upcoming solution, "Soon".

9 months ago
0.18
674

ptx0's Attach Notes for .18 deprecated

by ptx0

Attach notes to blueprints/books, combinators, entities... almost everything - + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them). Updated for .18.

11 months ago
0.18
360