AAI Signals Transmission no longer require power, this can help avoid destroying remote bases during brownouts.. because we can't disable meteors.
Krastorio2 or Space Exploration get some optional tweaks. Neither K2 or SE are required. Bio labs, atmospheric condensers, and greenhouses become modular.
Allows each player on a map to decide whether they want components returned by mining (requires components overhaul / mining results to be enabled).
UPS friendly, Space Exploration-centric fork of LootChestPlus. Supports all loot added to entity prototype (TheDeadBurn, Alien Loot Economy, Bobenemies). Attempts to accumulate uncollected loot in a game-engine-friendly manner. Adds Multi-Surface support for SE, allowing you to make things easier or harder.
Make your Main Bus with fewer TransportLines. You can make faster belts with 2x / 4x / 8x / 16x / 32x / 64x / 128x / 256x the Express Belt. [WIP] Taken over from DellAquila, missing some graphics.
Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game
Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items, and updated for v1.1 by ptx0.
Extend the tree fire hop limit so that the fires are practically infinite! Makes trees into a ticking time bomb.
Logistics robots can become bigger and slower while carrying more cargo and using battery more efficiently.
Train acceleration now depends on the loaded items (freely adjustable realism factor)
This is based on op_train_speed but with greater speeds at the highest tier. Compatible, can be swapped out without problem. Cannot be combined.
Adds a billion science technology for each science pack, for testing purposes.
Schall's machines support Bob's crafting recipe categories.
Player will spawn as Spidertron every time. Spidertron's death is explosive. Based on PyroFire's Cartorio.
Schall's machines have a configurable module slot count.