Make your Main Bus with fewer TransportLines. You can make faster belts with 2x / 4x / 8x / 16x / 32x / 64x / 128x / 256x the Express Belt. [WIP] Taken over from DellAquila, missing some graphics.
Extend the tree fire hop limit so that the fires are practically infinite! Makes trees into a ticking time bomb.
AAI Signals Transmission no longer require power, this can help avoid destroying remote bases during brownouts.. because we can't disable meteors.
Player will spawn as Spidertron every time. Spidertron's death is explosive. Based on PyroFire's Cartorio.
Bio labs and Greenhouses (optional) get a configurable number of module slots
UPS friendly, Space Exploration-centric fork of LootChestPlus. Supports all loot added to entity prototype (TheDeadBurn, Alien Loot Economy, Bobenemies). Attempts to accumulate uncollected loot in a game-engine-friendly manner. Adds Multi-Surface support for SE, allowing you to make things easier or harder.
Logistics robots can become bigger and slower while carrying more cargo and using battery more efficiently.
Allows each player on a map to decide whether they want components returned by mining (requires components overhaul / mining results to be enabled).
Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items, and updated for v1.1 by ptx0.
Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game
Makes blueprinted trains start in automatic mode, automatically. So now you don't have to switch them from manual mode manually. With 'Recursive Blueprints' mod you can now completely automate scaling your train force!
Train acceleration now depends on the loaded items (freely adjustable realism factor)
With this mod, mining buildings will return the items required to craft it instead of the actual entity being mined. Works with expensive/normal mode, and (probably) all mods.
This version of LTN Tracker is UNSUPPORTED, and UNMAINTAINED. It requires an OLD VERSION OF LTN that has many bugs that have since been resolved. Look forward to Raiguard's LTN Manager for an upcoming solution, "Soon".
Attach notes to blueprints/books, combinators, entities... almost everything - + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them). Updated for .18.