Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

g I only get one faction each map, no matter the settings

4 years ago

I enabled "World: Enable new enemies"
I tried different random and variation values. And multiple Factions are selected.

But still I only get one faction. I made a test creative map and fly around to find a few bases.

Bonus Bug:
Also I turned off the Nest and Worms scaling, but the new faction enemies are still scaled.

4 years ago

Factions tend to be less varied at the start of the game.
As you move out from the map center more factions will appear and as the game is played factions will mutate.

Do you have a save for the either of these bugs?

4 years ago

Ah ok I artificially increased the pollution and went more far away, than I saw different factions. So over time the factions gonna change too?

Also for the Bug with small spawners. It happen in every map with custom factions. I have turned "Attack Waves: Shrink Nests & Worms" off. No other mod installed. I would like to have them default size. Where and how should I sent you a save file?

4 years ago

Hi Spook2U,
the "Attack Waves: Shrink Nests & Worms" setting only shrinks the collision box of worms and nests to enable biters to move freely through cluttered bases and does not affect the actual size of nests or worms. the setting works for vanilla and new enemies.
here is the setting info text on mouse over:
"Reduce the collision box size of nests and worms by 50%. May cause overlapping entities due to the collision box being smaller than the entity graphic."

there is no setting for the actual nest and worm size for the new enemies.
the new enemies start out small but will get bigger as the evolution lvl increases.
If you want them to start out bigger you can increase the "World: Beginning enemy level" but this will also increase their health and damage

4 years ago

Oh ok I thought so because when I did enable the option default bases were small, when I disable default bases where big.

So do I get it correct, that the faction enemy bases also get bigger overtime??

4 years ago

Yes, enemy bases grow in both area they cover and the visual size of the spawners over time.

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