Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

If you are reporting a bug please include in the report:
The version of Rampant
What is your map evolution
Was Rampant added at the start of a game
A brief description of what you are experiencing
A brief description of want you are expecting
What mods are you using?

LEAVE A GOOD DESCRIPTION AND A SAVE.
if you need a place to upload the save, use the forum thread.
https://forums.factorio.com/viewtopic.php?f=94&t=31445

If you want to donate:
https://ko-fi.com/rampant

Discord: Veden#4059

17.17 Crash after updating for new version

posted by WildBraas 5 years ago
Bugs
2
last message by Veden 5 years ago

Weird overlap

posted by Kamsta99 5 years ago
Bugs
11
last message by Kamsta99 5 years ago

construction bots immunity

posted by Xyic0re 5 years ago
General
4
last message by Xyic0re 5 years ago

Request: Enemy Scale Increase

posted by Pawz 5 years ago
Ideas & suggestions
2
last message by Veden 5 years ago

Any way to disable Unit Launcher Spitters?

posted by jascotty2 5 years ago
Bugs
3
last message by jascotty2 5 years ago

Biter factions compatibility?

posted by Romner_set 5 years ago
Ideas & suggestions
9
last message by Romner_set 5 years ago

bad argument #1 to 'find_non_colliding_position'

posted by Blekko 5 years ago
Bugs
2
last message by Veden 5 years ago

No larva biter class toggle in mod settings

posted by nedreow 5 years ago
Bugs
2
last message by nedreow 5 years ago

I installed this and my whole base was annihilated immediately and I was at 15FPS.

posted by XGhozt 5 years ago
General
0
last message by XGhozt 5 years ago

[0.17.14] Error Chunk.cpp:682: Trying to make chunk at unreasonable position [-262083, -262104]

posted by tk_neg 5 years ago
Bugs
2
last message by tk_neg 5 years ago

Bug(?) Behemoth spitters lose green shader when shooting and...

posted by doktorstick 5 years ago
Bugs
2
last message by Veden 5 years ago

Startup error

posted by Romner_set 5 years ago
Bugs
2
last message by Romner_set 5 years ago

Rampant and Natural evolution not working correctly

posted by alsikjezie 5 years ago
General
14
last message by MBandoch 5 years ago

rampant and pitch black not working right

posted by odosk 5 years ago
General
1
last message by Veden 5 years ago

Error when using Cliff Explosives

posted by Romner_set 5 years ago
Bugs
2
last message by Romner_set 5 years ago

Painted the game when using cliff explosives on the rocks. Screen inside.

posted by Met_en_Bouldry 5 years ago
Bugs
2
last message by Veden 5 years ago

[Rampant 0.17.3] Poison biter crash with 11+ variations / death cloud based on variant...

posted by zero318 5 years ago
Bugs
2
last message by Veden 5 years ago

question on new enemies + suggestion

posted by lethalerror 5 years ago
General
2
last message by lethalerror 5 years ago

I've heard 0.17 has more control over the AI...

posted by Omnifarious 5 years ago
General
1
last message by Veden 5 years ago

NE Enemies 0.17 Compatibility

posted by TheSAguy 5 years ago
Bugs
2
last message by TheSAguy 5 years ago

Has the balance been tweaked at all for 0.17?

posted by Recon777 5 years ago
General
3
last message by Recon777 5 years ago

Game fails to start with Bob's Enemies enabled

posted by zero318 5 years ago
General
10
last message by numbernegative 5 years ago

Game fails to start because of missing sound

posted by zero318 5 years ago
General
1
last message by Veden 5 years ago

Alien Loot and Alien Artifacts Compatibility

posted by Pirate_Rance 5 years ago
Ideas & suggestions
4
last message by Veden 5 years ago

"Error while running event" with since upgrading to latest version

posted by Kadaban 5 years ago
Bugs
22
last message by Veden 5 years ago

enemies keep swarming early game, cannot stop them, help changing settings

posted by southernrock18 5 years ago
General
3
last message by therax 5 years ago

Enemies not attacking

posted by tacklemcclean 5 years ago
General
9
last message by Crushed 5 years ago

Thank you for the great mod - what is planned in future?

posted by Dutchman 5 years ago
General
1
last message by Veden 5 years ago

Cant load mod

posted by Romner_set 6 years ago
Bugs
20
last message by magnuspwnzer 5 years ago

Disabling Biter Expansion not working.

posted by dnulho 5 years ago
General
3
last message by dnulho 5 years ago

Are we missing something, or is this intended?

posted by zero318 5 years ago
General
6
last message by zero318 5 years ago

Is it possible to disable some of enemy factions?

posted by Romner_set 5 years ago
General
3
last message by Veden 5 years ago

previous version

posted by IVAN_PIDORVAN 5 years ago
General
3
last message by Veden 5 years ago

How do the new enemies scale with evolution factor?

posted by zero318 5 years ago
General
1
last message by Veden 5 years ago

Please let it work with pitch black mod...

posted by odosk 5 years ago
General
2
last message by odosk 5 years ago

Immortal enemies?

posted by oLaudix 6 years ago
Bugs
1
last message by Veden 6 years ago

Unit Launching Spitter

posted by oLaudix 6 years ago
General
1
last message by Veden 6 years ago

Multiplayer Desync

posted by Weeou 7 years ago
Bugs
5
last message by DDR 6 years ago

Rampant mod not working?

posted by Kawouter 6 years ago
General
1
last message by Kawouter 6 years ago

Rampant Ram Usage

posted by SpaceCabby 6 years ago
Bugs
1
last message by Veden 6 years ago

Rampant Mod enemy names

posted by sensenmann 6 years ago
General
2
last message by sensenmann 6 years ago

This mod is brilliant

posted by KyleSpades 6 years ago
General
1
last message by Veden 6 years ago

Odd Behavior

posted by Munchkin9 6 years ago
General
8
last message by Munchkin9 6 years ago

Remote Call getMaxWaveSize and changeMaxWaveSize broken

posted by muppet9010 6 years ago
Bugs
1
last message by Veden 6 years ago

Some parts of AI behavior needs to rework

posted by IVAN_PIDORVAN 6 years ago
Ideas & suggestions
8
last message by IVAN_PIDORVAN 6 years ago

Inactive enemies

posted by eianr 6 years ago
Bugs
9
last message by muppet9010 6 years ago

Rampant is too slow for me to use

posted by Taehl 6 years ago
General
9
last message by Veden 6 years ago

Distance from spawn

posted by Damgam 6 years ago
General
6
last message by Veden 6 years ago

How to disable attack wave?

posted by terrybougard 6 years ago
General
6
last message by Veden 6 years ago

Should the enemies check if sector is explored?

posted by Zaflis 6 years ago
Ideas & suggestions
3
last message by Zaflis 6 years ago