by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
a month ago
0.13 - 0.17

b [Rampant 0.17.3] Poison biter crash with 11+ variations / death cloud based on variant instead of tier

- 6 months ago

Poison biters seem to release the wrong clouds when they die, which can cause a crash.

Line 582 in libs/Constants.lua sets the cloud that spawns based on variation instead of tier. There are only 10 clouds defined in Poison.lua, which then causes the crash as biter variants higher than 10 try to spawn nonexistent clouds. (I haven't checked anything related to the variations of worms.)

- 6 months ago

Thanks for the report.

You are correct the i should be a t.

- 6 months ago

this should be fixed in the latest