Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

g Distance from spawn

6 years ago

Make an modoption that automatically removes biter bases if they are in X distance from point 0,0 , while X is value set in options? Ofc make it able to go from 0 to some high numbers.

6 years ago

Yeah i know i should mark it as suggestion, forgot to so so, dunno how to edit xd

6 years ago

when would this take effect? on the first load of the mod?

6 years ago

on chunk generation i would say

6 years ago

single check on chunk generation shouldn't be performance heavy i think (?)

6 years ago

welp the idea is to have peaceful game early, instead of getting raided constantly while you barely have anything to defend with, and then going into tower defence when you have to expand

6 years ago

that should be doable, can't promise when it will get done.

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