Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

b Remote Call getMaxWaveSize and changeMaxWaveSize broken

6 years ago

I tried to use both getMaxWaveSize() and changeMaxWaveSize() and they appear to be broken. From a quick code check the Rampant settings variable they link to isn't used anywhere other than in these 2 interop functions.

I confirmed that I could read out the mods state with getState() so I know my remote call usage is correct.

1: getMaxWaveSize() initially returns "nil"
2: using changeMaxWaveSize() to set a value of 5 executes with no error
3: getMaxWaveSize() now returns 5
4: left game on 10x speed for 10 minutes to confirm wave sizes are still up to their default 150 size. Rampant on default settings with Vanilla Biter AI disabled.

6 years ago

yea, it is a typo. The variable should be "attackWaveMaxSize".

New response