by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
24 days ago
0.13 - 0.18

b 17.17 ontick crash

- 10 months ago

Reloading the save doesn't allow me to reproduce the issue. A lot of mods including AngelBob, I can get a mod list if needed.

The mod Rampant caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Rampant::on_nth_tick(41)
Rampant/libs/SquadAttack.lua:160: attempt to index field 'buildPositionTop' (a nil value)
stack traceback:
Rampant/libs/SquadAttack.lua:160: in function 'settleMove'
Rampant/libs/SquadAttack.lua:322: in function 'squadsDispatch'
Rampant/control.lua:499: in function <Rampant/control.lua:496>

- 10 months ago

Thanks for the report.

Should be fixed in 0.17.18