Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
2 months ago
0.13 - 0.17
143924

b Weird overlap

- 7 months ago
(updated 7 months ago)

Hi, i see weird spawners and turrets overlaps when using your mod
https://i.ibb.co/gD06p3V/Factorio-2019-04-06-21-59-08-177.jpg
I tried disabling Bob's Enemies and Resource spawn overhaul, but its something from your mod
Setting rampant-enableSwarm not working.

Problem not exits in 0.17.10 version of Rampant
I tested its not Resource spawn overhaul issue
Using latest version of Rampant

- 7 months ago

Was rampant added to an existing save?

- 7 months ago

No, i heavy testing mods before my play session on 0.17, testing done every time on new world in sandbox mode

- 7 months ago
(updated 7 months ago)
- 7 months ago

On a new world, I don't see the issue you are having.

The nests in the first picture are Bobs spawners and the second are Rampants?

Bobs spawners are closer together because i haven't added the buffer ring that was added for Rampant nests.

- 7 months ago
- 7 months ago

Are you playing with the Rampant new enemies?

- 7 months ago
(updated 7 months ago)

No, im using default settings, i switched later rampant-enableSwarm but it did nothing

- 7 months ago

In 0.17.15, you should be able to turn off the nest and worm collision box shrinking.

- 7 months ago

Now works, but what Enable Swarm will do now ? Only tweak biters ?

- 7 months ago

yes

- 7 months ago
(updated 7 months ago)

Awesome , thanks for fast fix