Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

b Weird overlap

5 years ago
(updated 5 years ago)

Hi, i see weird spawners and turrets overlaps when using your mod
https://i.ibb.co/gD06p3V/Factorio-2019-04-06-21-59-08-177.jpg
I tried disabling Bob's Enemies and Resource spawn overhaul, but its something from your mod
Setting rampant-enableSwarm not working.

Problem not exits in 0.17.10 version of Rampant
I tested its not Resource spawn overhaul issue
Using latest version of Rampant

5 years ago

Was rampant added to an existing save?

5 years ago

No, i heavy testing mods before my play session on 0.17, testing done every time on new world in sandbox mode

5 years ago
(updated 5 years ago)

On 0.17.10 version of Rampant everything works fine https://i.ibb.co/tsJJBxd/Factorio-2019-04-07-02-25-40-773.jpg
I downloaded older version before 0.17.12 whitch did something with collisions box based on your changelog

5 years ago

On a new world, I don't see the issue you are having.

The nests in the first picture are Bobs spawners and the second are Rampants?

Bobs spawners are closer together because i haven't added the buffer ring that was added for Rampant nests.

5 years ago
5 years ago

Are you playing with the Rampant new enemies?

5 years ago
(updated 5 years ago)

No, im using default settings, i switched later rampant-enableSwarm but it did nothing

5 years ago

In 0.17.15, you should be able to turn off the nest and worm collision box shrinking.

5 years ago

Now works, but what Enable Swarm will do now ? Only tweak biters ?

5 years ago

yes

5 years ago
(updated 5 years ago)

Awesome , thanks for fast fix

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