Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
28 days ago
0.13 - 0.17
136292

b bad argument #1 to 'find_non_colliding_position'

- 5 months ago
(updated 5 months ago)

Using the latest mod version
Map evo 0% (Crashed 48 seconds into a new map)
Been using rampant for a while now, but regardless, it was part of my new map. And I'm using Bobs + Angels, with some QoL mods. Haven't had any issues with that before.

The mod Rampant caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Rampant::on_nth_tick(21)
Rampant/libs/BaseUtils.lua:400: bad argument #1 to 'find_non_colliding_position' (string expected, got nil)
stack traceback:
[C]: in function 'find_non_colliding_position'
Rampant/libs/BaseUtils.lua:400: in function 'upgradeEntity'
Rampant/libs/ChunkUtils.lua:236: in function 'initialScan'
Rampant/libs/ChunkProcessor.lua:73: in function 'processPendingChunks'
Rampant/control.lua:447: in function <Rampant/control.lua:442>

- 5 months ago

This will be fixed later today. I seem to always forget about NE and Bobs

- 5 months ago

This should be fixed in 0.17.13