Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 1 month ago
0.13 - 1.1
123K
Enemies

b bad argument #1 to 'find_non_colliding_position'

5 years ago
(updated 5 years ago)

Using the latest mod version
Map evo 0% (Crashed 48 seconds into a new map)
Been using rampant for a while now, but regardless, it was part of my new map. And I'm using Bobs + Angels, with some QoL mods. Haven't had any issues with that before.

The mod Rampant caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Rampant::on_nth_tick(21)
Rampant/libs/BaseUtils.lua:400: bad argument #1 to 'find_non_colliding_position' (string expected, got nil)
stack traceback:
[C]: in function 'find_non_colliding_position'
Rampant/libs/BaseUtils.lua:400: in function 'upgradeEntity'
Rampant/libs/ChunkUtils.lua:236: in function 'initialScan'
Rampant/libs/ChunkProcessor.lua:73: in function 'processPendingChunks'
Rampant/control.lua:447: in function <Rampant/control.lua:442>

5 years ago

This will be fixed later today. I seem to always forget about NE and Bobs

5 years ago

This should be fixed in 0.17.13

New response