Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

g How do the new enemies scale with evolution factor?

5 years ago

I'm playing a map with some friends using Rampant with the new enemies enabled (and the max of 10 tiers for everything, since we're those people who seem to enjoy suffering).

We've been dealing with the bugs pretty well so far, but can't seem to find any documentation of how the different types and sizes scale with evolution. Is there any easy way to document this? It'd be nice to have a reference for when things need to be scaled up by in order to not get screwed over.

5 years ago

At the moment, no.

https://github.com/veden/Rampant/tree/master/prototypes
Files in this directory like Acid.lua and Neutral.lua are the template from which the enemies are generated.

This may be something that comes with the 0.17 release.

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