Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 1 month ago
0.13 - 1.1
123K
Enemies

g Rampant Mod enemy names

6 years ago
(updated 6 years ago)

Hi,
First of all, thanks for the great mod!
I'm the author the Alien Loot Economy mod, in order to support the Rampant mod i would like to know the names of the enemies added in this mod, how do i get them?
I want to do something like this:

table.insert(data.raw[entityType][entityName].loot, { item = "artifact-ore", probability = probability, count_min = countMin, count_max = countMax })

How do i get the entityName of the enemies in Rampant?

6 years ago

A tier corresponds with a level of power and variation are the randominess within a tier.

This is a list of all the units:
https://github.com/veden/Rampant/blob/master/locale/en/locale.cfg#L2

This is the code that generates the above list of names:
https://github.com/veden/Rampant/blob/master/prototypes/UnitClasses.lua#L12

6 years ago

Thank you very much, the latest Version of Alien Loot economy now supports custom Rampant enemies (biters and turrets).

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