Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
29 days ago
0.13 - 0.17
136360

b Painted the game when using cliff explosives on the rocks. Screen inside.

- 6 months ago

also getting this error when trying to blow up cliffs. English version:

The mod Rampant caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Rampant::on_player_used_capsule (ID 74)
Rampant/control.lua:726: attempt to call upvalue 'entityForPassScan' (a nil value)
stack traceback:
Rampant/control.lua:726: in function <Rampant/control.lua:719>

- 6 months ago

Thank you for the report.

Should be fixed in 0.17.5