Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.
Mods introducing new content into the game.
Changes to enemies or entirely new enemies to deal with.
If you are reporting a bug please include in the report:
The version of Rampant
What is your map evolution
Was Rampant added at the start of a game
A brief description of what you are experiencing
A brief description of want you are expecting
What mods are you using?
LEAVE A GOOD DESCRIPTION AND A SAVE.
if you need a place to upload the save, use the forum thread.
https://forums.factorio.com/viewtopic.php?f=94&t=31445
If you want to donate:
https://ko-fi.com/rampant
Discord: Veden#4059
"chunk-scanner-squad-rampant" and " "chunk-scanner-squad-movement-rampant" biter...
posted by
heyqule
2 years ago
|
Bugs |
12
last message by
Veden
1 year, 8 months ago
|
Crash when settings are dissabled
posted by
Sgamez
1 year, 11 months ago
|
Bugs |
2
last message by
Veden
1 year, 8 months ago
|
Spawner spitter bugs indestructible
posted by
Gutterer
2 years ago
|
General |
5
last message by
Veden
1 year, 8 months ago
|
Nest Outside Base siege mode off
posted by
JesusBigDick
1 year, 10 months ago
|
General |
2
last message by
garrotte
1 year, 10 months ago
|
Some simple questions about the mod
posted by
bigjmoney
1 year, 10 months ago
|
General |
1
last message by
garrotte
1 year, 10 months ago
|
Siege mode is stupid
posted by
timofthee
2 years ago
|
General |
4
last message by
bigjmoney
1 year, 10 months ago
|
No enemy variations
posted by
Titanmaster970
1 year, 10 months ago
|
General |
4
last message by
garrotte
1 year, 10 months ago
|
Bad pathing with waterfill and landfill
posted by
Felixfex
1 year, 11 months ago
|
Bugs |
0
last message by
Felixfex
1 year, 11 months ago
|
Option to hardlimit new event frequency
posted by
ElusiveDelight
1 year, 11 months ago
|
Ideas & suggestions |
0
last message by
ElusiveDelight
1 year, 11 months ago
|
peaceful mode overriden/not respected.
posted by
usafphoenix
1 year, 11 months ago
|
General |
1
last message by
usafphoenix
1 year, 11 months ago
|
Higher Tiers
posted by
Stormay
1 year, 11 months ago
|
Ideas & suggestions |
0
last message by
Stormay
1 year, 11 months ago
|
Removing the flame visual effect from biter attacks
posted by
Mr.YaR
1 year, 11 months ago
|
General |
0
last message by
Mr.YaR
1 year, 11 months ago
|
Bug with mod compatibility (Hero Turrets)
posted by
EmuLegs
2 years ago
|
Bugs |
2
last message by
EmuLegs
2 years ago
|
Worm awareness range isn't increased
posted by
garrotte
2 years ago
|
Bugs |
1
last message by
Veden
2 years ago
|
Rampant breaks with latest update of Laser Fence with setting on
posted by
shadoworld56
2 years ago
|
Bugs |
1
last message by
Veden
2 years ago
|
How to add item to not be attacked?
posted by
zereth
2 years ago
|
General |
1
last message by
Veden
2 years ago
|
Issue with large scale weapons mods
posted by
happyfrogmaster
2 years ago
|
General |
1
last message by
Veden
2 years ago
|
Crash when forcing aiStates
posted by
penguinofdoom
2 years ago
|
Bugs |
1
last message by
Veden
2 years ago
|
alignmentTable nil Crash
posted by
blepblops
2 years ago
|
Bugs |
2
last message by
Veden
2 years ago
|
Allow Building near biters
posted by
EmuLegs
2 years ago
|
Ideas & suggestions |
1
last message by
Veden
2 years ago
|
Rampant Boss
posted by
Seikarius
2 years ago
|
Ideas & suggestions |
1
last message by
Veden
2 years ago
|
Enabling new enemies ignores the artifact setting
posted by
Zazamari
2 years ago
|
Bugs |
2
last message by
Veden
2 years ago
|
Mechanics Summary?
posted by
ragingduck
2 years ago
|
General |
1
last message by
Veden
2 years ago
|
Rampant says it respects map expansion options, but appears not to
posted by
bluegreen1024
2 years ago
|
General |
3
last message by
Veden
2 years ago
|
Biter bases/nests mostly inactive
posted by
mala15
2 years ago
|
General |
1
last message by
garrotte
2 years ago
|
nuclear biters
posted by
muzgog
2 years ago
|
General |
3
last message by
dag_
2 years ago
|
Milestones preset
posted by
WildRattata
2 years ago
|
General |
1
last message by
dag_
2 years ago
|
Why is by base being deconstructed?
posted by
Kingfisher95
2 years ago
|
Bugs |
5
last message by
garrotte
2 years ago
|
New enemy type stats
posted by
IceCobe
2 years ago
|
General |
2
last message by
IceCobe
2 years ago
|
Only Larva Spawners?
posted by
Sidet
2 years ago
|
Bugs |
1
last message by
Sidet
2 years ago
|
[2.1.2] Non-Recoverable Error in Rampant::on_tick
posted by
thecheat789
2 years ago
|
Bugs |
4
last message by
Nymzz
2 years ago
|
Instant deaths
posted by
nathanebht
2 years ago
|
General |
1
last message by
dr4gst3r
2 years ago
|
alignmentTable nil value Crash
posted by
blepblops
2 years ago
|
General |
1
last message by
blepblops
2 years ago
|
Remove changes to biter collision_box
posted by
FuryoftheStars
2 years ago
|
Ideas & suggestions |
9
last message by
FuryoftheStars
2 years ago
|
Increase default ending enemy level.
posted by
Akujiwar
2 years ago
|
General |
1
last message by
Veden
2 years ago
|
are RSO mod overwrites rampant bases spawn?
posted by
WABEPMA
2 years ago
|
General |
2
last message by
Veden
2 years ago
|
Not catching spawners/worms created via script?
posted by
FuryoftheStars
2 years ago
|
Bugs |
1
last message by
Veden
2 years ago
|
[3.1.2] Huge lag when using Rampant
posted by
Gerkiz
2 years ago
|
Bugs |
1
last message by
Veden
2 years ago
|
No hives for migration
posted by
garrotte
2 years ago
|
Bugs |
4
last message by
garrotte
2 years ago
|
Biter Tier Increasing Over Ending Level
posted by
Biglulu
2 years ago
|
Bugs |
3
last message by
Biglulu
2 years ago
|
Enemies stops attacking but still spawning.
posted by
Drded
2 years ago
|
Bugs |
3
last message by
Drded
2 years ago
|
game crash when build on water
posted by
Pikaphu
2 years ago
|
Bugs |
1
last message by
Pikaphu
2 years ago
|
Looking to change number of biters required to create a new base
posted by
FactorioHasConsumedMyLife
2 years ago
|
General |
0
last message by
FactorioHasConsumedMyLife
2 years ago
|
Poison Biters
posted by
_hex
2 years ago
|
General |
1
last message by
garrotte
2 years ago
|
integration with Сombat Mechanics Overhaul
posted by
husky777
2 years ago
|
Ideas & suggestions |
3
last message by
husky777
2 years ago
|
Desync on MP
posted by
Brownymonsters
2 years ago
|
General |
4
last message by
Brownymonsters
2 years ago
|
nuclear biter crash?
posted by
DaniiRL
2 years ago
|
Bugs |
0
last message by
DaniiRL
2 years ago
|
Desync
posted by
Mirxivus
2 years ago
|
Bugs |
9
last message by
_hex
2 years ago
|
bites don't spawn
posted by
Themaxim99
2 years ago
|
General |
1
last message by
Veden
2 years ago
|
Sustained nuclear bombardmant
posted by
mrcalzon02
2 years ago
|
General |
1
last message by
mrcalzon02
2 years ago
|