Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

b [3.1.2] Non recoverable error on_biter_base_built (ID57)

2 years ago
(updated 2 years ago)

Hello
The version of Rampant: 3.1.2
What is your map evolution: 0.84
Was Rampant added at the start of a game: Yes
A brief description of what you are experiencing:
Game crashes, playing multiplayer with some mods, mainly K2 and som smaller stuff. While doing some expansion if that matters.
Error while running event Rampant::on_biter_base_built (ID 57)
Rampant/libs/BaseUtils.lua:127: attempt to index local 'alignmentTable' (a nil value)
stack traceback:
Rampant/libs/BaseUtils.lua:127: in function <Rampant/libs/BaseUtils.lua:109>
(...tail calls...)
Rampant/libs/BaseUtils.lua:303: in function 'upgradeEntity'
Rampant/control.lua:534: in function <Rampant/control.lua:514>
A brief description of want you are expecting:
Not crashing? It happens within 5 minutes of trying to play
Map link: https://file.io/qkY6RANpASn6
What mods are you using?:
- Flare Stack 2.2.10
- GDIW 1.1.0
- YARM 0.8.207
- AdvancedArtilleryRemotesContinued 3.0.0
- Alien-biomes-hr-terrain 0.6.1
- Beautiful_bridge_railway 1.1.1
- Bullet-trails 0.6.2
- CleanFloor 1.1.0
- Constructron-Continued 1.0.37
- Enhanced_Map_colors 1.5.5
- Even-distrubution 1.0.10
- FactorySearch 1.10.2
- flib 0.11.2
- FluidWagonColorMask 1.1.0
- helmod 0.12.12
- Krastorio2Assets 1.2.0
- LB-Modular-Chests 1.1.11
- LogisticRequestManager 1.1.24
- logistics_requests_sorted 1.1.1
- nicefill 0.1.19
- power-grid-comb 1.1.0
- RampantArsenal 1.1.6
- RitnLib 0.6.0
- Robot_Battery_Research 0.2.1
- spidertron-extended 0.3.15
- Squeak Through 1.8.2
- textplates 0.6.10
- VehicleSnap 1.18.4
- alien-biomes 0.6.7
- Automatic_Train_Painter 1.1.5
- bbr-fix 1.1.2
- BottleneckLite 1.2.4
- FluidMustFlow 1.3.1
- Krastorio2 1.3.6
- LogisticTrainNetwork 1.17.1
- ModuleInserter 5.2.4
- PipeVisualiser 1.0.4
- QuickItemSearch 2.1.5
- RateCalculator 2.4.4
- RitnWaterfill 1.2.3
- TaskList 0.4.2
- automatic-station-painter-continued 1.1.0
- Companion_Drones 1.0.24
- kr-air-purifier-helper 1.0.5
- ltn-cleanup 1.0.17
- LTN_Combinator_Modernized 1.0.13
- miniloader 1.15.6
- Rampant 3.1.2
- LtnManager 0.4.15
- RealisticFlashlight 0.2.4

2 years ago

did you remove factions from a game that was in progress?

1 year, 11 months ago

Forgot about this, managed to fix it by installing a fork of rampant, loading the game and saving, then reinstalling the main version. Had some more issues later on with factions, really should mention that you cant remove them after they have been installed. Not having to dig through several bug reports to find out the mod is about as stable as the Hindenburg next to fire.

1 year, 8 months ago

Thanks for the report, removing factions or new enemies can be done in-game using the console.
/rampantRemoveNewEnemies
/rampantRemoveFaction

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