Hey, I really love this mod. The changes to AI are really cool and well thought out. I have some questions about how it's working.
Do you have to change the enemy random seed to see different factions at the start of the game? Or will you always start with common and acidic biters if you start at Tier 1?
Is the Enemy Variants setting referring to factions? So if I set this value to 2, it means that at Tier1 there will be 2 factions, and at T2 there will be 4? Does the vanilla game faction affect this at all, or have they been removed?
How do new enemy types from other mods interact with this mod's factions? Like Bob's enemies for example.
I know that for Rampant Evolution we can change settings about how evolution occurs (much better than the vanilla game!). I'm wondering if there's a fairly easy way to set the point values applied by the various player actions for the base mod. Like for example making it so that destroying buildings removes points instead of adding them. Or giving the bugs more points for destroying a spawner. I am guessing maybe this is somewhere in Constants.lua.
Thanks :)