This mod aims to improve Krastorio 2's fusion reactor, DT fuel cell, and advanced steam turbine to make them a clear upgrade to fission power but prevent exploits when used alongside Space Exploration. It also includes SE-related tweaks to allow fusion power in space and allow fusion reactors to work with high-temperature turbines.
Small changes concerning balance, gameplay, or graphics.
This mod integrates ores from a modpack consisting of SE, K2, BZ mods, Planetfall's mods, Trikop's mods, and Timeken's mods into a smaller number of "raw" or composite ores. Now it is more likely that your starting system has at least one planet with the ores / core seams that you need. The actual ores needed for gameplay can be crafted from the "raw" ores (with byproducts of course, as is the SE way).
Small changes concerning balance, gameplay, or graphics.
Biolabs can be augmented to higher qualities with Omega-3 oil from the trenches of Maraxsis, plus a variety of ingredients from other worlds. This mod provides a mid-to-late-game logistical, quality, and (optionally) spoilage-related challenge, where you must transport Biolabs from Nauvis to Maraxsis, upgrade them, and transport them back (before they spoil). Also adds an earlier (worse) recipe for obtaining Omega-3 before Cryogenic Science.
Small changes concerning balance, gameplay, or graphics.