Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

b Not catching spawners/worms created via script?

2 years ago

Hi Veden, I think your mod may be missing any biter spawners/worms created by other mods calling create_entity (provided they set the raise_built parameter to true). In your code, I see that on_biter_base_built directs to onEnemyBaseBuild which in turn will register the spawners/worms (through registerEnemyBaseStructure), but any created via create_entity (with raise_built = true) will hit script_raised_built, which directs to onBuild, which does not appear to have any provisions in it for catching spawners/worms.

2 years ago

Thanks for the report this will be fixed in the next version.

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