An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Incompatibility with Lightorio?
posted by
Pwnographic
4 years ago
|
General |
2
last message by
Pwnographic
4 years ago
|
[Fixed] Crash on Building Second Intergalactic Transceiver
posted by
kong009
4 years ago
|
Bugs |
2
last message by
Linver
4 years ago
|
Can Quarry Drill output on both sides of the Belt?
posted by
DisposableHero
4 years ago
|
General |
4
last message by
Damokles
4 years ago
|
Bio lab fluid passthrough
posted by
Pariwak
4 years ago
|
General |
0
last message by
Pariwak
4 years ago
|
How to use Long Hand Option
posted by
ctnightmare
4 years ago
|
General |
1
last message by
Linver
4 years ago
|
One too many fluids?
posted by
Fuzzician
4 years ago
|
Ideas & suggestions |
6
last message by
Linver
4 years ago
|
[Fixed] Game crashed when trying to place a shelter after removing it
posted by
bugubird
4 years ago
|
Bugs |
1
last message by
Linver
4 years ago
|
HighEnd Fuel Factory
posted by
Neander
4 years ago
|
Ideas & suggestions |
7
last message by
Linver
4 years ago
|
Why aren't Singularity Labs faster than basic labs?
posted by
Fuzzician
4 years ago
|
General |
1
last message by
Linver
4 years ago
|
No Nuclear Fuel?
posted by
Fuzzician
4 years ago
|
Ideas & suggestions |
0
last message by
Fuzzician
4 years ago
|
Fusion reactor not always giving back empty fuel cell?
posted by
Lynge
4 years ago
|
General |
4
last message by
Lynge
4 years ago
|
[Won't fix] Angels trains compatibility is incomplete
posted by
nagapito
4 years ago
|
Bugs |
1
last message by
Linver
4 years ago
|
Crash Related to Shelter
posted by
ETG
4 years ago
|
Bugs |
0
last message by
ETG
4 years ago
|
[Game limitation] Crash while adding Dectorio mods (another post about the tiles limit)
posted by
Ankayn
4 years ago
|
General |
1
last message by
Linver
4 years ago
|
chlorine and hydrogen ports on electrolysis and chemical plants
posted by
7spoons
4 years ago
|
Ideas & suggestions |
0
last message by
7spoons
4 years ago
|
More uses for tritium endgame
posted by
minas90
4 years ago
|
General |
1
last message by
Linver
4 years ago
|
[Rejected] Inserters need the prevoius version.
posted by
FrlWeihnacht
4 years ago
|
Ideas & suggestions |
1
last message by
Linver
4 years ago
|
[Fixed][F0.18.28] Crash on collecting creep
posted by
RenBS
4 years ago
|
Bugs |
10
last message by
Ffffffffffffffff
4 years ago
|
[Combatibility Issue] Changing filter_count on Bulk Rail Loader inserters
posted by
therax
4 years ago
|
General |
5
last message by
Linver
4 years ago
|
Overriding mod stack size of Space Research Data
posted by
SandboxRooK
4 years ago
|
General |
1
last message by
Linver
4 years ago
|
[Probably fixed][Probably not a bug] Anti biter virus not reducing evolution
posted by
Pariwak
4 years ago
|
Bugs |
5
last message by
Pariwak
4 years ago
|
[Fixed][F0.18.28] Crash when switching Roboport Mode
posted by
nordee
4 years ago
|
Bugs |
5
last message by
Linver
4 years ago
|
[Fixed][F0.18.28] Crash on changing inserter lane (shift+L)
posted by
Psientific
4 years ago
|
Bugs |
8
last message by
Linver
4 years ago
|
My Compliments
posted by
doktorstick
4 years ago
|
General |
1
last message by
Ffffffffffffffff
4 years ago
|
[Not a mod bug] Logistics warehouses seem to be missing requests and filters.
posted by
Shpetz
4 years ago
|
Bugs |
3
last message by
Shpetz
4 years ago
|
Jetpack consumes electricity even with fuel in inventory
posted by
Baityboy
4 years ago
|
General |
2
last message by
Baityboy
4 years ago
|
[Base game limitaiton] Laser Artillery Turret sound
posted by
Kallinger
4 years ago
|
Bugs |
1
last message by
Linver
4 years ago
|
[Base game limitation] Laser artillery turret target finding (another wrong vanilla behaviour)
posted by
Neander
4 years ago
|
General |
1
last message by
Linver
4 years ago
|
Radiation damage
posted by
Biophonism
4 years ago
|
General |
4
last message by
Pwnographic
4 years ago
|
[Accepted] Nitric Acid fluid colour
posted by
SpoonUnit
4 years ago
|
Ideas & suggestions |
3
last message by
SpoonUnit
4 years ago
|
Thank you for this mod
posted by
DI0X
4 years ago
|
General |
0
last message by
DI0X
4 years ago
|
Conflict with TrainConstuctionSite mod after enabling constant vechicles option
posted by
Koravel
4 years ago
|
General |
2
last message by
Koravel
4 years ago
|
Energy Priority
posted by
Pwnographic
4 years ago
|
General |
0
last message by
Pwnographic
4 years ago
|
[Fixed] Locomotive Fuel Issues with AAI Industry
posted by
Kythblood
4 years ago
|
Bugs |
2
last message by
Kythblood
4 years ago
|
Krastorio2+ SE= Factorio2
posted by
kuka
4 years ago
|
General |
1
last message by
Vaendryl
4 years ago
|
Incompatible with Dark Night
posted by
Pwnographic
4 years ago
|
General |
0
last message by
Pwnographic
4 years ago
|
[Rejected] Creep Despawm
posted by
Typhon
4 years ago
|
Ideas & suggestions |
5
last message by
Vaendryl
4 years ago
|
[Base game limitation] Another post about more than 60 recipe per tick
posted by
Judacles
4 years ago
|
General |
5
last message by
Linver
4 years ago
|
[Rejected] Space Exploration + Krastorio 2 lategame labs support
posted by
p0m1d0rka
4 years ago
|
Ideas & suggestions |
3
last message by
Linver
4 years ago
|
Question about: More Realistic Weapons + Auto-aim for MRW
posted by
pinecoffin
4 years ago
|
General |
1
last message by
pinecoffin
4 years ago
|
[Base game bug] Filter inserter don't keep filter parameter when upgrate to Superior...
posted by
Stargateur
4 years ago
|
Bugs |
3
last message by
Linver
4 years ago
|
[Solved] Lag after throwing the biter creep poison capsule
posted by
FlyingSeahorse
4 years ago
|
General |
6
last message by
Linver
4 years ago
|
Beacons/Modules do not affect Biolab?
posted by
nordee
4 years ago
|
General |
2
last message by
Linver
4 years ago
|
[Rejected] Connecting a loader to the logic network
posted by
cubinoob
4 years ago
|
Ideas & suggestions |
5
last message by
cubinoob
4 years ago
|
Pipe issue
posted by
Arthillidan
4 years ago
|
General |
3
last message by
Linver
4 years ago
|
[Maybe in future] Have the creep colector as shortcut ?
posted by
Stargateur
4 years ago
|
Ideas & suggestions |
4
last message by
Stargateur
4 years ago
|
Power to Rail Connector Recipe
posted by
hyper_goob
4 years ago
|
General |
0
last message by
hyper_goob
4 years ago
|
[Rejected] Equipment grids on trains should share power
posted by
Damokles
4 years ago
|
Ideas & suggestions |
2
last message by
Linver
4 years ago
|
Nuclear vs. Fusion
posted by
vertex5
4 years ago
|
General |
7
last message by
Stargateur
4 years ago
|
K2 9.17 problem with AR 1.2.0.
posted by
gogeo
4 years ago
|
Bugs |
0
last message by
gogeo
4 years ago
|