An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Fertilizer & Methanol
posted by
Mecejide
4 years ago
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Bugs |
1
last message by
Linver
4 years ago
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Auto creep deconstruct
posted by
Recon777
4 years ago
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Ideas & suggestions |
0
last message by
Recon777
4 years ago
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how do I disable geiger counter sound only?
posted by
coffee_fiend
4 years ago
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General |
2
last message by
coffee_fiend
4 years ago
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Startup resources
posted by
ukezi
4 years ago
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Ideas & suggestions |
1
last message by
Linver
4 years ago
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Creep in Pacifist Mode
posted by
MrLuigi133
4 years ago
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General |
3
last message by
Chrisophylacks
4 years ago
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Fuel recipe
posted by
Teneombre
4 years ago
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General |
8
last message by
Twinge
4 years ago
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[Not a bug (vanilla game feature)] Rare metal mining doesn't run out of chlorine
posted by
sonaxaton
4 years ago
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Bugs |
7
last message by
sonaxaton
4 years ago
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Grid 4 Aircraft
posted by
Etha
4 years ago
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General |
2
last message by
Etha
4 years ago
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[Rejected] Stone -> Electronic Components balancing
posted by
Wyverex42
4 years ago
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Ideas & suggestions |
2
last message by
Wyverex42
4 years ago
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Unlimited Ammo
posted by
FrlWeihnacht
4 years ago
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General |
2
last message by
FrlWeihnacht
4 years ago
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To few reseources
posted by
ronald.1302
4 years ago
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General |
3
last message by
rattrapper
4 years ago
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Advanced Steam Turbine?
posted by
fuzzface
4 years ago
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General |
3
last message by
Arcolyte
4 years ago
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Usefulness of dirty water processing
posted by
ukezi
4 years ago
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General |
3
last message by
HaXXibal
4 years ago
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Krastorio 2 on Headless Server
posted by
jens1983
4 years ago
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General |
1
last message by
jens1983
4 years ago
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Nitrogen way too expensive?
posted by
patchman
4 years ago
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General |
2
last message by
subjagator
4 years ago
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Damaged ship assembler animation speed
posted by
JaJe92
4 years ago
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General |
2
last message by
JaJe92
4 years ago
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[Rejected] Option to keep closer to vanilla balance
posted by
Seleck
4 years ago
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Ideas & suggestions |
4
last message by
Linver
4 years ago
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uranium 235 production is broken
posted by
elpinguinofrio
4 years ago
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General |
1
last message by
MacBash
4 years ago
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Incompatibility with other mods doing loader snapping.
posted by
Thaui
4 years ago
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Bugs |
0
last message by
Thaui
4 years ago
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Shelter as a separate mod?
posted by
omarflyjoemacky
4 years ago
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Ideas & suggestions |
0
last message by
omarflyjoemacky
4 years ago
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Incompatible wirth Water As A Resource
posted by
TreefrogGreaken
4 years ago
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Bugs |
8
last message by
TreefrogGreaken
4 years ago
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Bounding box issues with entity prototype "electric-mining-drill"
posted by
Morthan
4 years ago
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General |
8
last message by
Linver
4 years ago
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wrong fluid usage of gas power station
posted by
eyekoms
4 years ago
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General |
2
last message by
eyekoms
4 years ago
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[Not mod bug][0.18.32] Uranium ore is not showed in filters on splitter
posted by
eddye00
4 years ago
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Bugs |
3
last message by
eddye00
4 years ago
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[Rejected] Bigger Gas Power
posted by
Enkaptaton
4 years ago
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Ideas & suggestions |
1
last message by
grumpy_hedgehog
4 years ago
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[Fixed] Bio labs store >9k input
posted by
mzimmer42
4 years ago
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Bugs |
1
last message by
Linver
4 years ago
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Krastorio2
posted by
Yurok2
4 years ago
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General |
1
last message by
Linver
4 years ago
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[Not caused by K2] Deconstruction with the deconstruction planner does not deconstruct...
posted by
MPeti1
4 years ago
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Bugs |
4
last message by
MPeti1
4 years ago
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Size of logistics/constructions area of roboports
posted by
ukezi
4 years ago
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General |
2
last message by
Linver
4 years ago
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K2 + SE 0.3 Discussion
posted by
kuka
4 years ago
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Ideas & suggestions |
4
last message by
kuka
4 years ago
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[Fixed] Crash
posted by
Distortions864
4 years ago
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Bugs |
3
last message by
lasagna11
4 years ago
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[Fixed] Biomass harvesting
posted by
sergeyk84
4 years ago
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Bugs |
6
last message by
Linver
4 years ago
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A Thanks to the Mod Devs
posted by
Exoyo
4 years ago
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General |
0
last message by
Exoyo
4 years ago
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Will the graphics of the drills be updated to match new Factorio version?
posted by
MrFactorio
4 years ago
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General |
8
last message by
Linver
4 years ago
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MK3 drill north-facing output missing colorization
posted by
werelord
4 years ago
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General |
1
last message by
Linver
4 years ago
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[Won't fix] Incompatibility with Squeak Through
posted by
Pwnographic
4 years ago
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Bugs |
3
last message by
Linver
4 years ago
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Size of mid/early late game energy setups and nuclear in general
posted by
ukezi
4 years ago
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Ideas & suggestions |
0
last message by
ukezi
4 years ago
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Labs stop processing tech cards
posted by
Bobtheblob1728
4 years ago
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General |
1
last message by
Linver
4 years ago
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Singularity research data completely consumes matter stabilisers.
posted by
stevetrov
4 years ago
|
General |
7
last message by
Linver
4 years ago
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[Rejected] Inserters should be able to insert fuel into in-grid items
posted by
minas90
4 years ago
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Ideas & suggestions |
2
last message by
craig_g
4 years ago
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Factorio 0.18.31 Fluid Change
posted by
Pariwak
4 years ago
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General |
0
last message by
Pariwak
4 years ago
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Make shelter enter-able for AFK
posted by
Pwnographic
4 years ago
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Ideas & suggestions |
2
last message by
Pwnographic
4 years ago
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Error on startup
posted by
Pwnographic
4 years ago
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Bugs |
0
last message by
Pwnographic
4 years ago
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Intergalactic transceiver behaviour (30TJ lasts too long?)
posted by
republikanen
4 years ago
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General |
4
last message by
jimmydont
4 years ago
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[Rejected] Extra recipe for power armor Big Imersite solar panel
posted by
Lovecrafts_Cat
4 years ago
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Ideas & suggestions |
1
last message by
Linver
4 years ago
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Crash using old (already configured) angels mod files
posted by
Dooku
4 years ago
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General |
1
last message by
Linver
4 years ago
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[Tested][Rejected] Can we up the roboport Logistics/Construction Mode bonus from 25% to 28%?
posted by
grumpy_hedgehog
4 years ago
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Ideas & suggestions |
2
last message by
Linver
4 years ago
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[Fixed] Strange Interactions between K2 and Optera's Lighted Electric Poles +
posted by
Karoschel
4 years ago
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Bugs |
3
last message by
Linver
4 years ago
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[Rejected] Portable generator is not a good upgrade
posted by
TheCakeIsAlive
4 years ago
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Ideas & suggestions |
0
last message by
TheCakeIsAlive
4 years ago
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Earlier car
posted by
ukezi
4 years ago
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Ideas & suggestions |
1
last message by
sowieso
4 years ago
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