craig_g

Mods by craig_g

Space Age Railway Expansion: Nuclear & Fusion Trains + Rolling Stock

by craig_g

Not another vanilla train reskin, we have our own Custom Model. Expands Space Age railways with a Nuclear Locomotive, Fusion Locomotives Mk1-Mk5, dedicated propulsion cells, higher-capacity cargo and fluid wagons, upgraded storage tanks, Train Roboports that recharge from the train’s propulsion fuel, train equipment grids, additional fluid pumps, upgrade planner support, native upgrade progression, configurable tiers, 256-direction graphics and optional HD assets.

Content
13 days ago
2.1
183
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Trains Fluids Logistic network Storage

9x9 Filtered Steel Chest

by craig_g

Adds a Large 9×9 filtered steel storage chest and Logistic variants, designed as a lightweight replacement for Rocket Silos used purely as storage buffers in quality-processing, recycling, and ore-voiding builds. It keeps the same practical 9×9 footprint and comparable base storage role while using standard chest behaviour. Users can also make this a very large storage container through the mod settings if you want also. Meggabasing

Content
3 months ago
2.1
123
Storage

Power Grid Comb Optimizer

by craig_g

Selecting a messy power-pole area, rebuilding only the internal copper links into a cleaner row/column comb, and doing it safely and efficiently without disturbing unrelated wiring.

Content
2 days ago
2.1
97
Power

Space Age Railway Expansion: Menu Simulations

by craig_g

Optional main-menu simulation pack for Space Age Railway Expansion. Shows the mod's custom railway content within the factorio start up menu simulations. Done as a seperate mod as space age railway expansion is on the verge of exceeding the max mod size. Also allows me to update this with new scenes seperate from the original mod.

Content
2 days ago
2.1
52
Factorio: Space Age Icon Space Age Mod

Portable Fuelled Power

by craig_g

Adds three fuel-powered equipment-grid generators, providing more electricity at a lower crafting cost than their vanilla alternatives. The original generators remain available, while the new versions trade cheaper construction and higher output for ongoing fuel consumption. Refuelling is handled automatically by Factorio's native system, with no runtime Lua scripts or on_tick processing.

a day ago
2.1
22
Armor Power